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		<title>Golden Sun Universe  - Recent changes [en]</title>
		<link>http://goldensun.wikia.com/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Sat, 21 Nov 2009 12:17:37 GMT</lastBuildDate>
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			<title>Hi from stylish member</title>
			<link>http://goldensun.wikia.com/index.php?title=Hi_from_stylish_member&amp;diff=27032&amp;oldid=prev</link>
			<description>&lt;p&gt;Hi from stylish member&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I have a debased habit to conflict, but towards this one, I accept with some of the information presented.&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 10:47:48 GMT</pubDate>			<dc:creator>94.23.238.142</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Hi_from_stylish_member</comments>		</item>
		<item>
			<title>Golden Sun Level RNG Guide</title>
			<link>http://goldensun.wikia.com/index.php?title=Golden_Sun_Level_RNG_Guide&amp;diff=27031&amp;oldid=prev</link>
			<description>&lt;p&gt;Tolbi-Bound ship part added, altin peak / desert in progress (Still have to test/beat them)&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:03, November 21, 2009&lt;/td&gt;
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===Overworld: to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Kalay and &lt;/span&gt;the Docks===
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===Overworld: to the Docks &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and the Tolbi-Bound Ship&lt;/span&gt;===
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Kalay]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Kalay Docks]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Kalay Docks]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Tolbi-Bound Ship]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After clearing Lamakan Deset, and restocking/equipping at [[Kalay]], the game progresses you by way of the Tolbi-Bound Ship. At this point, [[Goma Cave]] has become accessible again, so if any of your characters are close to leveling, head there first to Level RNG before attempting this next step.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Tolbi-Bound Ship passage is different from everything else in this guide, as you ''do not'' want to level up during this voyage, because you can get back to Goma Cave once again after the ship lands (via the [[Gondowan Cave]]). Before getting on the ship, make sure that the next character to level up needs ''more'' than 1453 EXP to the next level (as that is the maximum possible amount of EXP obtainable on the voyage), so that they don't level up during the trip. Note that the 1453 exp assumes you have hit all of the enemies encountered on the voyage with their weakness [[Djinn]] to increase the EXP gained. It is necessary to do this, especially for Ivan, as you ''cannot'' get the increase of 7 / 3 / 4 / 2 / 5 anywhere else other than in Goma Cave.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tolbi and Altmiller Cave===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tolbi and Altmiller Cave===&lt;/div&gt;&lt;/td&gt;
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&lt;!-- diff generator: wikidiff2 ap9 2009-11-21 06:17:17 --&gt;
&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:27006:newid:27031 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 21 Nov 2009 06:03:50 GMT</pubDate>			<dc:creator>Zari01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Golden_Sun_Level_RNG_Guide</comments>		</item>
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			<title>Super Lucky Dice</title>
			<link>http://goldensun.wikia.com/index.php?title=Super_Lucky_Dice&amp;diff=27030&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:01, November 21, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The strategic element to this game manifests itself in the form of being better able to decide which outcome – higher or lower – is more likely to occur. The range of values you can roll range between 4 and 24, with values around 14 being the most often rolled; if a value is significantly higher than 14, such as 19, you are better off guessing 18 or lower. If you roll 14, the higher and lower options are a 50-50 probability, so you may be better off Cashing Out than Doubling Up. Also remember that from time to time there may be cases when neither guessing higher or lower is correct; it can happen that you can roll 15 right after you just rolled another 15, and since that’s neither of your possible choices (14 or lower or 16 or higher), rolling the same value twice in a row is akin to an instant loss. This makes successfully doubling up all five rounds somewhat more difficult. However, as long as the current value is 14, you have a great chance of winning than losing by doubling up. Due to how this minigame works, Super Lucky Dice is a fairly useful way to amass coins.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The strategic element to this game manifests itself in the form of being better able to decide which outcome – higher or lower – is more likely to occur. The range of values you can roll range between 4 and 24, with values around 14 being the most often rolled; if a value is significantly higher than 14, such as 19, you are better off guessing 18 or lower. If you roll 14, the higher and lower options are a 50-50 probability, so you may be better off Cashing Out than Doubling Up. Also remember that from time to time there may be cases when neither guessing higher or lower is correct; it can happen that you can roll 15 right after you just rolled another 15, and since that’s neither of your possible choices (14 or lower or 16 or higher), rolling the same value twice in a row is akin to an instant loss. This makes successfully doubling up all five rounds somewhat more difficult. However, as long as the current value is 14, you have a great chance of winning than losing by doubling up. Due to how this minigame works, Super Lucky Dice is a fairly useful way to amass coins.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As an aid to making the decisions, the odds ''in favor'' of winning, given both the number from which you are doubling up and the choice of up/down, are listed here: &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|width=&quot;250&quot; cellspacing=&quot;1&quot; cellpadding=&quot;1&quot; border=&quot;1&quot; align=&quot;left&quot; summary=&quot;Odds in Favor of an event list the number of successes as the first number and the number of failures second. The probability of winning can be found by taking the first number and dividing it by the sum of the two numbers.&quot;&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|+Odds In Favor of Winning Given Bets&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 04:01:20 GMT</pubDate>			<dc:creator>EntropiCCycles</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Super_Lucky_Dice</comments>		</item>
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			<title>Lucky Dice</title>
			<link>http://goldensun.wikia.com/index.php?title=Lucky_Dice&amp;diff=27029&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:31, November 21, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
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A light strategic element manifests itself in the form of being able to control how high you physically throw the dice. You are able to position your hands to determine the height and distance the dice are thrown across the table, which can influence where the dice end up. If you throw them at the lowest level possible, they will bounce less and more often than not end up on the farther end of the board. If you throw them at the highest level possible, the dice will ricochet and bounce several times but still will end up at the top end of the board more often than not. Throwing them at the medium level at default will make any area of the board fair game. Generally, one adjusts throwing distance to attempt to increase the chance that the dice will land in a board area with a Perfect Bonus currently attached to it.
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A light strategic element manifests itself in the form of being able to control how high you physically throw the dice. You are able to position your hands to determine the height and distance the dice are thrown across the table, which can influence where the dice end up. If you throw them at the lowest level possible, they will bounce less and more often than not end up on the farther end of the board. If you throw them at the highest level possible, the dice will ricochet and bounce several times but still will end up at the top end of the board more often than not. Throwing them at the medium level at default will make any area of the board fair game. Generally, one adjusts throwing distance to attempt to increase the chance that the dice will land in a board area with a Perfect Bonus currently attached to it. 
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The expected value (or expected gain) for a game of Lucky Dice is .018 * your initial bet (calculated as (-1 * probability of no match) + (0 * probability of one pair) + (1 * probability of two pair) + (2 * probability of three of a kind) + (9 * probability of a perfect)), which shows that, statistically, the game should tend to favor you in the long run.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Golden Sun]]&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 03:31:27 GMT</pubDate>			<dc:creator>EntropiCCycles</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Lucky_Dice</comments>		</item>
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			<title>User:EntropiCCycles</title>
			<link>http://goldensun.wikia.com/index.php?title=User:EntropiCCycles&amp;diff=0&amp;oldid=prev</link>
			<description>&lt;p&gt;New user account&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 02:43:27 GMT</pubDate>			<dc:creator>EntropiCCycles</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:EntropiCCycles</comments>		</item>
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			<title>Dullahan</title>
			<link>http://goldensun.wikia.com/index.php?title=Dullahan&amp;diff=27028&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cultural references:&amp;#32;&lt;/span&gt;  No, it&amp;#39;s not. It certainly doesn&amp;#39;t sound Latin, first off. And if Romance languages are anything to go by, you&amp;#39;d need three words to get a Latin form of &amp;quot;headless knight&amp;quot;.&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:09, November 21, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fact that dullahans are so closely associated with death is probably the reason why the Necromage can call upon one to fight on his/her behalf, and why the boss can call on Charon so readily.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The fact that dullahans are so closely associated with death is probably the reason why the Necromage can call upon one to fight on his/her behalf, and why the boss can call on Charon so readily.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Dullahan&quot; is also latin for &quot;Headless Knight&quot;&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 02:09:40 GMT</pubDate>			<dc:creator>SkyknightXi</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Dullahan</comments>		</item>
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			<title>Category:The Lost Age Djinn</title>
			<link>http://goldensun.wikia.com/index.php?title=Category:The_Lost_Age_Djinn&amp;diff=27027&amp;oldid=prev</link>
			<description>&lt;p&gt;Adding categories&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:44, November 21, 2009&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 01:44:04 GMT</pubDate>			<dc:creator>66.82.9.79</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Category_talk:The_Lost_Age_Djinn</comments>		</item>
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			<title>Force</title>
			<link>http://goldensun.wikia.com/index.php?title=Force&amp;diff=27026&amp;oldid=prev</link>
			<description>&lt;p&gt;I have a hard time believing that any reasonable person could look at the last sentence of the second paragraph in the old version and say, &amp;quot;Yes, this is a good sentence. Save page.&amp;quot; -_-&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:49, November 21, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Force.gif]] The '''Force Psynergy''' is a [[Utility Psynergy]] introduced in ''[[Golden Sun]]''. An [[Adept]] can obtain it if he or she is equipped with the [[Orb of Force]] item, which is found in a [[treasure chest]] in [[Fuchin Falls Cave]]. It is one of the few Psynergies that is not aligned with one of the elements.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Force.gif]] The '''Force Psynergy''' is a [[Utility Psynergy]] introduced in ''[[Golden Sun]]''. An [[Adept]] can obtain it if he or she is equipped with the [[Orb of Force]] item, which is found in a [[treasure chest]] in [[Fuchin Falls Cave]]. It is one of the few Psynergies that is not aligned with one of the elements.&lt;/div&gt;&lt;/td&gt;
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[[Image:UtilityForce.png|right|thumb|240px|Force can be used on empty stumps to drive out whatever may be concealed inside them, as well as to knock over logs.]]The Force Psynergy is used on either empty tree stumps, such as those seen in [[Mogall Forest]], to drive out whatever may be hiding within them, as well as on wooden logs standing upright, such as those in [[Altin Peak]] and the [[Colosso Finals]]. Collecting this Psynergy is not required to reach the game's end, however. If the player does not have the Orb in their inventory when they reach a certain point in the Altin Peak dungeon, a hidden comedic cutscene will ensue: [[Garet]], angered by the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;seemingly &lt;/span&gt;dead&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/span&gt;end, will strike a log, knocking it over into the wall and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in effect &lt;/span&gt;causing the boulder&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;-dashing sequence regardlessly &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;prevent a game-busting glitch&lt;/span&gt;.
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[[Image:UtilityForce.png|right|thumb|240px|Force can be used on empty stumps to drive out whatever may be concealed inside them, as well as to knock over logs.]]The Force Psynergy is used on either empty tree stumps, such as those seen in [[Mogall Forest]], to drive out whatever may be hiding within them, as well as on wooden logs standing upright, such as those in [[Altin Peak]] and the [[Colosso Finals]]. Collecting this Psynergy is not required to reach the game's end, however. If the player does not have the Orb in their inventory when they reach a certain point in the Altin Peak dungeon, a hidden comedic cutscene will ensue: [[Garet]], angered by the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;apparent &lt;/span&gt;dead end, will strike a log, knocking it over into the wall and causing the boulder to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;fall as if Force was used&lt;/span&gt;.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==In ''[[Golden Sun: The Lost Age]]''==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==In ''[[Golden Sun: The Lost Age]]''==&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Sat, 21 Nov 2009 00:49:48 GMT</pubDate>			<dc:creator>Cheeseoman</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Force</comments>		</item>
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			<title>User talk:Erik the Appreciator</title>
			<link>http://goldensun.wikia.com/index.php?title=User_talk:Erik_the_Appreciator&amp;diff=27025&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Possible article merge thought:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:12, November 20, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Erik-kun, hey, Erik-kun! So I was browsing around the wiki, and I saw that there were pages for each of Garet's family members. Good stuff, except, like, they were all really short and stubby, and I was wondering if it might not be more efficient to have a Garet's family page, with each family member getting his or her own section. If you think that's a good idea, I can do the necessary editing to make the one page and put all the information there. Just let me know if this works. [[User:Dracobolt|Dracobolt]] 19:33, November 20, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Erik-kun, hey, Erik-kun! So I was browsing around the wiki, and I saw that there were pages for each of Garet's family members. Good stuff, except, like, they were all really short and stubby, and I was wondering if it might not be more efficient to have a Garet's family page, with each family member getting his or her own section. If you think that's a good idea, I can do the necessary editing to make the one page and put all the information there. Just let me know if this works. [[User:Dracobolt|Dracobolt]] 19:33, November 20, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Huh, if you think that could work and you'd be willing to work on that page yourself, go for it! Miss, um, Draco-san, I guess. (I'm not going to use &quot;chan&quot; because, according to Wikipedia, &quot;using chan with a superior's name would be condescending and rude.&quot;) [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 21:12, November 20, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 21:12:20 GMT</pubDate>			<dc:creator>Erik the Appreciator</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Erik_the_Appreciator</comments>		</item>
		<item>
			<title>User talk:Erik the Appreciator</title>
			<link>http://goldensun.wikia.com/index.php?title=User_talk:Erik_the_Appreciator&amp;diff=27024&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:33, November 20, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;well u gotta help at dis stuff never been on dis site before--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;well u gotta help at dis stuff never been on dis site before--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's fine, I'll try. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 17:25, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's fine, I'll try. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 17:25, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Possible article merge thought ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Erik-kun, hey, Erik-kun! So I was browsing around the wiki, and I saw that there were pages for each of Garet's family members. Good stuff, except, like, they were all really short and stubby, and I was wondering if it might not be more efficient to have a Garet's family page, with each family member getting his or her own section. If you think that's a good idea, I can do the necessary editing to make the one page and put all the information there. Just let me know if this works. [[User:Dracobolt|Dracobolt]] 19:33, November 20, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 19:33:17 GMT</pubDate>			<dc:creator>Dracobolt</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Erik_the_Appreciator</comments>		</item>
		<item>
			<title>Isaac</title>
			<link>http://goldensun.wikia.com/index.php?title=Isaac&amp;diff=27023&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:27, November 20, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 228:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 228:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the Battle Mode lobby:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the Battle Mode lobby:&lt;/div&gt;&lt;/td&gt;
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:'''Isaac''': ''(If you lost a battle and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Issac &lt;/span&gt;was not in your party at the time)'' &quot;You win some, you lose some. That's the nature of competition.
  &lt;/div&gt;&lt;/td&gt;
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:'''Isaac''': ''(If you lost a battle and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Isaac &lt;/span&gt;was not in your party at the time)'' &quot;You win some, you lose some. That's the nature of competition.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=In fan circles=&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=In fan circles=&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 19:27:02 GMT</pubDate>			<dc:creator>Dracobolt</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Isaac</comments>		</item>
		<item>
			<title>Isaac</title>
			<link>http://goldensun.wikia.com/index.php?title=Isaac&amp;diff=27022&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Quotes:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:16, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(7 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Isaac''': &quot;F, Felix... No! Why are you helping them?&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Isaac''': &quot;F, Felix... No! Why are you helping them?&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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:'''Isaac''': ''(If Felix loses his battle with Karst and Agatio, and after Karst and Agatio leave)'' &quot;Blast! They must have taken the elevator to escape!&quot;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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:&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&lt;/span&gt;'''Isaac''': ''(If Felix loses his battle with Karst and Agatio, and after Karst and Agatio leave)'' &quot;Blast! They must have taken the elevator to escape!&quot;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Jenna''': &quot;We'll be there, Isaac. I hope you still trust me.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Jenna''': &quot;We'll be there, Isaac. I hope you still trust me.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 189:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 189:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Isaac''': &quot;Wait for the end of the world to come or wind up accidentally triggering it ourselves… What a choice…&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Isaac''': &quot;Wait for the end of the world to come or wind up accidentally triggering it ourselves… What a choice…&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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:'''Isaac''': ''(To Felix)'' &quot;Why did you wait so long to tell me? I would have helped you...&quot;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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:'''Isaac''': ''(To Felix) ''&quot;Why did you wait so long to tell me? I would have helped you...&quot;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Kraden''': &quot;You wouldn't have done it before, Isaac... It would have meant violating the sacred teachings of Vale.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:'''Kraden''': &quot;You wouldn't have done it before, Isaac... It would have meant violating the sacred teachings of Vale.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the Battle Mode lobby:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*In the Battle Mode lobby:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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:'''Isaac''': ''(If you lost a battle and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Isaac &lt;/span&gt;was not in your party at the time)'' &quot;You win some, you lose some. That's the nature of competition.&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&quot;&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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:'''Isaac''': ''(If you lost a battle and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Issac &lt;/span&gt;was not in your party at the time)'' &quot;You win some, you lose some. That's the nature of competition.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=In fan circles=&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=In fan circles=&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Portions of the fanbase disagree with the personality Isaac was given for his speaking role in ''The Lost Age'' because he seems curt and abrasive from when he first appears at Jupiter Lighthouse, and his nature as a silent protagonist in the first ''Golden Sun'' prompts players to come up with their own interpretation of Isaac (as is the essential purpose of being a silent protagonist), which likely wouldn't match how Isaac actually is in the second game. It should be noted that Isaac's attitude in ''The Lost Age'' would be consistent with what has been going on in his side of the story prior to this appearance, however, for in his side he had tried his hardest to enter Lemuria and save Babi's life like he originally promised Babi in ''Golden Sun'', but eventually failed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Portions of the fanbase disagree with the personality Isaac was given for his speaking role in ''The Lost Age'' because he seems curt and abrasive from when he first appears at Jupiter Lighthouse, and his nature as a silent protagonist in the first ''Golden Sun'' prompts players to come up with their own interpretation of Isaac (as is the essential purpose of being a silent protagonist), which likely wouldn't match how Isaac actually is in the second game. It should be noted that Isaac's attitude in ''The Lost Age'' would be consistent with what has been going on in his side of the story prior to this appearance, however, for in his side he had tried his hardest to enter Lemuria and save Babi's life like he originally promised Babi in ''Golden Sun'', but eventually failed.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Adepts}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Adepts}}&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 18:16:45 GMT</pubDate>			<dc:creator>150.176.182.29</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Isaac</comments>		</item>
		<item>
			<title>Isaac</title>
			<link>http://goldensun.wikia.com/index.php?title=Isaac&amp;diff=27014&amp;oldid=prev</link>
			<description>&lt;p&gt;The Jupiter Lighthouse thing&amp;#39;s bit of a spoiler to have in the infobox&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:28, November 20, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|spaname      = Hans&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|spaname      = Hans&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|itaname      =&lt;/div&gt;&lt;/td&gt;
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|firstseen    =&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Younger Isaac in the prologue scene in [[Golden Sun]]. Isaac older after the destruction in &lt;/span&gt;[[Vale]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. In [[Contigo]] after lightning the [[Jupiter Lighthouse]]&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
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|firstseen    = &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Prologue sequence at &lt;/span&gt;[[Vale]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, both as his younger and modern-day selves&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}} &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}} &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Isaac''' is a [[Venus]] [[Adept]], a playable character in ''[[Golden Sun]]'' and ''[[Golden Sun: The Lost Age]]'', and a main character in the overall [[Golden Sun series]]. He is the silent protagonist and party leader of the original ''Golden Sun'', and gains a speaking role in his appearance late in ''Golden Sun: The Lost Age'' as a co-leader of the game's extended final party. For being the most effective &quot;main representative&quot; of the Golden Sun series, Isaac serves a cameo role in the 2008 Nintendo fighting game, ''[[Super Smash Bros. Brawl]]''.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Isaac''' is a [[Venus]] [[Adept]], a playable character in ''[[Golden Sun]]'' and ''[[Golden Sun: The Lost Age]]'', and a main character in the overall [[Golden Sun series]]. He is the silent protagonist and party leader of the original ''Golden Sun'', and gains a speaking role in his appearance late in ''Golden Sun: The Lost Age'' as a co-leader of the game's extended final party. For being the most effective &quot;main representative&quot; of the Golden Sun series, Isaac serves a cameo role in the 2008 Nintendo fighting game, ''[[Super Smash Bros. Brawl]]''.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 17:28:37 GMT</pubDate>			<dc:creator>Erik the Appreciator</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Isaac</comments>		</item>
		<item>
			<title>Isaac</title>
			<link>http://goldensun.wikia.com/index.php?title=Isaac&amp;diff=27013&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Quotes:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:04, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(3 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-nodiff'&gt;No changes&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Fri, 20 Nov 2009 17:04:58 GMT</pubDate>			<dc:creator>150.176.182.29</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Isaac</comments>		</item>
		<item>
			<title>Weyard</title>
			<link>http://goldensun.wikia.com/index.php?title=Weyard&amp;diff=27009&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Creatures and races:&amp;#32;&lt;/span&gt; Tret&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:19, November 20, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Creatures and races==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Creatures and races==&lt;/div&gt;&lt;/td&gt;
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Humanity is primarily the one sentient race located across Weyard in sparsely spread out settlements, and in the wilderness between is all manner of wildlife. At the start of [[Golden Sun]], when Psynergy Stones rain all over the world, the wildlife become savage monsters, and other more fantastic creatures such as the undead (corporeal ghosts, zombies, and animate skeleton) and dragons arise as well.
  &lt;/div&gt;&lt;/td&gt;
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Humanity is primarily the one sentient race located across Weyard in sparsely spread out settlements, and in the wilderness between is all manner of wildlife. At the start of [[Golden Sun]], when Psynergy Stones rain all over the world, the wildlife become savage monsters, and other more fantastic creatures such as the undead (corporeal ghosts, zombies, and animate skeleton) and dragons arise as well&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. It seems to be implied, however, that monsters did exist in smaller numbers beforehand. It is also known that there was an increase in monsters around the time of the great flood&lt;/span&gt;.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Other human-like races are found on Weyard, but certainly not anywhere near as diverse and varied as a high-fantasy world such as Lord of the Rings. One of the visitable settlements is home to a race of mining dwarves, while another is home to a race of humans that transmogrify into lycanthropes when they look upon the full moon at night. The northernmost settlement of Prox is home to a race of cold-resistant humans with lizard-like scales and pointed ears, and a powerful sorcerous command of fire-based Psynergy.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Other human-like races are found on Weyard, but certainly not anywhere near as diverse and varied as a high-fantasy world such as Lord of the Rings. One of the visitable settlements is home to a race of mining dwarves, while another is home to a race of humans that transmogrify into lycanthropes when they look upon the full moon at night. The northernmost settlement of Prox is home to a race of cold-resistant humans with lizard-like scales and pointed ears, and a powerful sorcerous command of fire-based Psynergy.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Other sentient life in Weyard includes the certain trees in [[Kolima Forest]], namely [[Tret]] and [[Laurel]]. Initially they were guardians of the forest to the extent that Tret's death would mean the death of the forest. Falling Psynergy stones gave them both powers but also affected their emotions, and therefore there actions severely. While they were later healed, they still possess there powers. It is unknown if there are other trees like them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In addition to the above corporeal creatures and races are a diverse assortment of spiritual entities. Formerly residing in Mt. Aleph and collectible throughout both games are magical creatures called [[Djinn]], which come in four varieties, one for each element. These creatures each have a unique ability based on its element, and their general power can be harnessed by Adepts to bolster their own Psynergy-based powers, or to call upon and summon powerful entities to cause massive damage to the opposition. These spiritual entities are embodiments of their respective elements and take the form of mythical entities prevalent in real world cultures, examples including the Nordic god [[Thor]] using an electricity-laden hammer, or a demon duke named [[Haures]], or a deadly Grim Reaper-like entity named [[Charon]]. The greatest of these summonable spirits is a goddess named [[Iris]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In addition to the above corporeal creatures and races are a diverse assortment of spiritual entities. Formerly residing in Mt. Aleph and collectible throughout both games are magical creatures called [[Djinn]], which come in four varieties, one for each element. These creatures each have a unique ability based on its element, and their general power can be harnessed by Adepts to bolster their own Psynergy-based powers, or to call upon and summon powerful entities to cause massive damage to the opposition. These spiritual entities are embodiments of their respective elements and take the form of mythical entities prevalent in real world cultures, examples including the Nordic god [[Thor]] using an electricity-laden hammer, or a demon duke named [[Haures]], or a deadly Grim Reaper-like entity named [[Charon]]. The greatest of these summonable spirits is a goddess named [[Iris]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 16:19:15 GMT</pubDate>			<dc:creator>Tzion</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Weyard</comments>		</item>
		<item>
			<title>User:Luis Felix/Golden Sun Transfer Password Collection</title>
			<link>http://goldensun.wikia.com/index.php?title=User:Luis_Felix/Golden_Sun_Transfer_Password_Collection&amp;diff=27008&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:10, November 20, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''See also [[Password]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''See also [[Password]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=&quot;EX Password&quot;=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I will explain this password soon. So, wait and see...&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Gold Password entry:==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;/tr&gt;
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&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;YuKs4 y=wUm&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;tr&gt;
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&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;xirta pTBj4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;e&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Bronze Password entry==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;font size=&quot;3&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;n?Yb# Mhrc+&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Luis' Golden Sun Code=&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Luis' Golden Sun Code=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This password was high quality that the passwords in this list. It also includes &quot;why&quot;. I insert this password to [[Golden Sun: The Lost Age]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This password was high quality that the passwords in this list. It also includes &quot;why&quot;. I insert this password to [[Golden Sun: The Lost Age]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap23 2009-11-20 10:30:17 --&gt;
&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:26733:newid:27008 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 10:10:19 GMT</pubDate>			<dc:creator>Luis Felix</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Luis_Felix/Golden_Sun_Transfer_Password_Collection</comments>		</item>
		<item>
			<title>Anemos</title>
			<link>http://goldensun.wikia.com/index.php?title=Anemos&amp;diff=27007&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Anemos in The Lost Age:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:35, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Anemos in ''The Lost Age''==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Anemos in ''The Lost Age''==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The Anemos never feature directly in the [[Golden Sun series]], the only remains of their &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;civilisation &lt;/span&gt;are the Contigo legends and the Anemos Sanctum, also located in Contigo. This has two important roles in ''[[The Lost Age]]'', firstly the hieroglyphs found outside the ruins are used to build the [[Wings of Anemos]], powerful &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;artefacts &lt;/span&gt;that, through the use of [[Hover]], allows [[Felix]]'s party to lift their whole ship into the air. Secondly, the Anemos Sanctum contains a sealed inner room, only reachable after obtaining the [[Teleport]] Psynergy. This seal can only be broken by collecting every [[Djinn]] in the series, a feat only possible through the use of a [[Password]] transfer. Once this is done, the optional dungeon, [[Anemos Inner Sanctum]] can be explored. This is by far the most dangerous and most rewarding location in the entire series, thus making the Anemos (indirectly) very important from a gameplay perspective.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The Anemos never feature directly in the [[Golden Sun series]], the only remains of their &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;civilization &lt;/span&gt;are the Contigo legends and the Anemos Sanctum, also located in Contigo. This has two important roles in ''[[The Lost Age]]'', firstly the hieroglyphs found outside the ruins are used to build the [[Wings of Anemos]], powerful &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;artifacts &lt;/span&gt;that, through the use of [[Hover]], allows [[Felix]]'s party to lift their whole ship into the air. Secondly, the Anemos Sanctum contains a sealed inner room, only reachable after obtaining the [[Teleport]] Psynergy. This seal can only be broken by collecting every [[Djinn]] in the series, a feat only possible through the use of a [[Password]] transfer. Once this is done, the optional dungeon, [[Anemos Inner Sanctum]] can be explored. This is by far the most dangerous and most rewarding location in the entire series, thus making the Anemos (indirectly) very important from a gameplay perspective.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculative Elements==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Speculative Elements==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap21 2009-11-20 05:36:25 --&gt;
&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:26818:newid:27007 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 05:35:17 GMT</pubDate>			<dc:creator>131.118.73.30</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Anemos</comments>		</item>
		<item>
			<title>Golden Sun Level RNG Guide</title>
			<link>http://goldensun.wikia.com/index.php?title=Golden_Sun_Level_RNG_Guide&amp;diff=27006&amp;oldid=prev</link>
			<description>&lt;p&gt;Added the Mogall Forest bit, with Altin Peak coming along&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:54, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Do note that in Ivan's method, because we are killing the Skeleton with a [[Djinn]] of its weakness ([[Venus]]), Ivan can be missing 13 EXP to the next level, rather than the 10 or less required by Garet and Isaac's methods. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Do note that in Ivan's method, because we are killing the Skeleton with a [[Djinn]] of its weakness ([[Venus]]), Ivan can be missing 13 EXP to the next level, rather than the 10 or less required by Garet and Isaac's methods. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It should be noted that these Methods used in the first pass through of [[Goma Cave]] do not required high level spells, and that you can be statistically a very high level at this point with RNG'd stats by abusing the programming oversight east of the [[Bilibin Barricade]] explained at the [[Angara|Upper center and eastern regions of Angara]], then going back into Goma Cave to RNG when it you are close to the next level. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Skip to the bottom of Goma Cave (Part 2) for Ivan's RNG work if you come back to Goma Cave and are above level 19 without the Ninja Blade in your possesion.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Skip to the bottom of Goma Cave (Part 2) for Ivan's RNG work if you come back to Goma Cave and are above level 19 without the Ninja Blade in your possesion.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 285:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 283:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Mogall Forest]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Mogall Forest]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;===Fuchin Falls Cave===&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The RNG method for Mogall Forest takes place in the sub screen to the right of the first log puzzle.  Save here and soft reset. &lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requirements needed:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The attack order must be Ivan , Mia or Garet, Mia or Garet, Isaac, and you must be able to kill the Bone Fighter in 3 hits or this will not work: Equipping the [[Elven Rapier]] on Ivan, a [[Broad Axe]] on Garet (bought at [[Kolima]]), and the [[Blessed Ankh]] on Mia should do enough damage for this method to work.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Run around to get into a battle. It should be a single [[Skeleton monster line|Bone Fighter]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Note: if you have copies of a [[Bramble Seed]], it will improve the results of this method if used in place of the killing blow.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1(if no bramble seed): everyone attacks, no unleashes or critical hits.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The results for Isaac are:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The results for Garet are:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The results for Ivan are:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;and the results for Mia are:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;While these are by no means the best level up boosts, they are still good. But by using a Bramble Seed you can improve the boosts for Ivan and Mia (Isaac and Garet already have their max values in the previous method, so they will not be listed here)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Using a Bramble Seed for Ivan, you get the boost of:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now a perfect level.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mia receives a similar boost:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The difference here is that this is ''not'' a perfect level for Mia, but it is closer to perfect than the previous method shown.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Fuchin Falls Cave]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Altin Peak===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Altin Peak===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 293:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Altin Peak]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Altin Peak]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In Altin peak, the bramble seed works wonders yet again (as it is an emulation of the [[Thorn Psynergy series|Nettle]] Psynergy, which by itself gives good values)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lamaken Desert===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lamaken Desert===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-20 03:56:41 --&gt;
&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:26987:newid:27006 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 20 Nov 2009 03:54:58 GMT</pubDate>			<dc:creator>Zari01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Golden_Sun_Level_RNG_Guide</comments>		</item>
		<item>
			<title>Shaman Village Cave</title>
			<link>http://goldensun.wikia.com/index.php?title=Shaman_Village_Cave&amp;diff=27005&amp;oldid=prev</link>
			<description>&lt;p&gt;grammar&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:47, November 20, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
'''Shaman Village Cave''' is a cave trail through the mountain ranges on [[Hesperia]] that connects the outside of the continent to the closed-off interior portion that contains [[Shaman Village]]. It is a dungeon-style location in ''[[Golden Sun: The Lost Age]]''.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
'''Shaman Village Cave''' is a cave trail through the mountain ranges on [[Hesperia]] that connects the outside of the continent to the closed-off interior portion that contains [[Shaman Village]]. It is a dungeon-style location in ''[[Golden Sun: The Lost Age]]''&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. The cave itself is located inland, to the northwest of the large central lake in Hesperia, and can be accessed by sailing along any of the rivers that flow inland from the southern inlets&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
After [[Isaac]]'s party joins Felix late in the game, if data from the first Golden Sun was &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;transfered &lt;/span&gt;into this game and Isaac originally won the [[Colosso Finals]], the [[Colosso Gladiators]] he beat before will ambush you near the dungeon's entrance the next time you go there, demanding a rematch and triggering a battle that should be won very easily. Humbled by their second defeat, they will make it up to Isaac by giving him the unique shirt [[Golden Shirt]].
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
After [[Isaac]]'s party joins Felix late in the game, if data from the first Golden Sun was &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;transferred &lt;/span&gt;into this game and Isaac originally won the [[Colosso Finals]], the [[Colosso Gladiators]] he beat before will ambush you near the dungeon's entrance the next time you go there, demanding a rematch and triggering a battle that should be won very easily. Humbled by their second defeat, they will make it up to Isaac by giving him the unique shirt [[Golden Shirt]].
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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Initially when &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you're &lt;/span&gt;first &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/span&gt;through this cave on the trail to Shaman Village, there isn't much meaningful &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;stuff &lt;/span&gt;here. The forward and right paths go nowhere, so take the left one (blow away the ivy with Whirlwind). Ignore the Mercury Djinni in here and just go around the top of the room and down to the door. Shove the pillar off into its slot and leave the cave via the exit to the right. Back on the world map, go east and enter Shaman Village. Once you've completed important matters at Shaman Village, you will have to go back through this cave to return to your ship, still without any real means to acquire what the cave offers.
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Initially when &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/span&gt;first &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;passes &lt;/span&gt;through this cave on the trail to Shaman Village, there isn't much meaningful &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to do &lt;/span&gt;here&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, as the majority of the dungeon can only be accessed after the [[Reunion]]&lt;/span&gt;. The forward and right paths go nowhere, so take the left one (blow away the ivy with &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Whirlwind&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;). Ignore the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Mercury Djinni&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;in here and just go around the top of the room and down to the door. Shove the pillar off into its slot and leave the cave via the exit to the right. Back on the world map, go east and enter Shaman Village. Once you've completed important matters at Shaman Village, you will have to go back through this cave to return to your ship, still without any real means to acquire what the cave offers.
  &lt;/div&gt;&lt;/td&gt;
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[[File:GladiatorShamanCaveBattle.png|left|frame|If the player won [[Colosso]] and [[Password|transferred]] data from [[Golden Sun]], the disgruntled loosers will seek revenge in Shaman Village Cave.]]Later on, once Isaac's party has joined Felix's (thus acquiring the [[Lift]] Psynergy) then you can properly complete Shaman Village Cave. If the current game file has had [[Password|data transfer]] applied to it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in that &lt;/span&gt;in the previous ''[[Golden Sun]]'' Isaac won all three matches at [[Colosso]], upon reentering the cave at its bottom entrance, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you'll &lt;/span&gt;be confronted by the three &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;gladiators&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;They'll say &lt;/span&gt;that &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Psynergy &lt;/span&gt;was cheating, and that they've come to get revenge for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;losing&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;They're remarkably easy &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;beat - if you want you can standby Djinn before the battle and summon rush them all on the first turn. They have &lt;/span&gt;about 600 health apiece - Eclipse and Meteor can take them down &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;before you've even got halfway through your &lt;/span&gt;turn. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;When you win&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;you can pick up &lt;/span&gt;the Golden Shirt that &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;they leave behind. This &lt;/span&gt;slips on underneath a character's armour&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, so equip it to whoever you feel needs it&lt;/span&gt;.[[Image:DjinniEddyOverworld.png|thumb|240px|right|After acquiring the [[Lift]] Psyngery, the [[Mercury Djinni]], [[Eddy]], becomes accessible.]]
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[[File:GladiatorShamanCaveBattle.png|left|frame|If the player won [[Colosso]] and [[Password|transferred]] data from [[Golden Sun]], the disgruntled loosers will seek revenge in Shaman Village Cave.]]Later on, once Isaac's party has joined Felix's (thus acquiring the [[Lift]] Psynergy) then you can properly complete Shaman Village Cave. If the current game file has had [[Password|data transfer]] applied to it &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;in the previous ''[[Golden Sun]]'' Isaac &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/span&gt;won all three matches at [[Colosso]], upon reentering the cave at its bottom entrance, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the party will &lt;/span&gt;be confronted by the three &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Gladiators&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Believing &lt;/span&gt;that &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the only way Isaac could have won Colosso &lt;/span&gt;was &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/span&gt;cheating &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(as the Gladiators do not know exactly what [[Psynergy]] is&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;nor how Isaac had managed to use it unnoticed) &lt;/span&gt;and that they've come to get revenge for &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;their defeat&lt;/span&gt;. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;As enemies, they are not difficult &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;defeat, having &lt;/span&gt;about 600 health apiece - Eclipse and Meteor can take them down &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;within half a &lt;/span&gt;turn. &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;After they are defeated&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;they will leave behind &lt;/span&gt;the Golden Shirt&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, a useful piece of equipment &lt;/span&gt;that slips on underneath a character's armour &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and can be equipped onto any of the eight [[Adepts]] for a non-negligible defensive boost&lt;/span&gt;. [[Image:DjinniEddyOverworld.png|thumb|240px|right|After acquiring the [[Lift]] Psyngery, the [[Mercury Djinni]], [[Eddy]], becomes accessible.]]
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Regardless of whether this event occurs or not, head up through the top door. Lift the right-most boulder, then go around to the left and Lift the one on the other side of the Mercury Djinni on the rock above. Now, head back to the left-most boulder and Lift it. Go up to the puddle and use Frost on it. Go up to the ivy at the top, and blow it away. Climb up, and jump across the ice pillar, then across where the unlifted boulder is. The Mercury Djinni will attempt to run away, so follow it. The Lifted boulders will trap it, so save, standby Djinn and confront it. After &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;obliterating it with summons&lt;/span&gt;, Eddy will join your party, and the cave can now be considered complete.
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Regardless of whether this event occurs or not, head up through the top door. Lift the right-most boulder, then go around to the left and Lift the one on the other side of the Mercury Djinni on the rock above. Now, head back to the left-most boulder and Lift it. Go up to the puddle and use Frost on it. Go up to the ivy at the top, and blow it away. Climb up, and jump across the ice pillar, then across where the unlifted boulder is. The Mercury Djinni will attempt to run away, so follow it. The Lifted boulders will trap it, so save, standby Djinn &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;if desired &lt;/span&gt;and confront it. After &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;defeating the Djinn&lt;/span&gt;, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Eddy&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/span&gt;will join your party, and the cave can now be considered complete.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Fri, 20 Nov 2009 02:47:51 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Shaman_Village_Cave</comments>		</item>
		<item>
			<title>Golden Sun Universe:Sandbox</title>
			<link>http://goldensun.wikia.com/index.php?title=Golden_Sun_Universe:Sandbox&amp;diff=27004&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:28, November 19, 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Do save in an area where there is an entrance or exit, as leaving and entering a new room produces different random battles)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Do save in an area where there is an entrance or exit, as leaving and entering a new room produces different random battles)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Level RNG guide==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pre-[[Ninja Blade]]:&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Don't try to bother leveling before Sol Sanctum, it's not worth it when you can't level rng)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Sol Sanctum===&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main article [[Sol Sanctum]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With limited inventory items possible at this point, Perfect levels become very hard to come by. Note that at this early point in the game you might just want to reset and level randomly, but a surefire way to get close to perfect levels in Sol Sanctum is as follows:&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items needed: &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A [[Long Sword]], equipped on [[Isaac]], bought at the [[Vale]] armory.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pre reqs: One of your characters needs to be missing 5 or less EXP to the next level.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Method for close to perfect leveling in the sanctum takes place in the room just before you go up the first set of stairs. (Pic if possible) This is the room reached after completing the first puzzle of the sanctum.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Save here, then Hard Reset. Run around to engage in a battle: it will be a [[Slime monster line|Slime]], a [[Vermin monster line|Vermin]], and a [[Mushroom monster line|Mushroom]], in that order. &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Have Isaac and [[Jenna]] attack the Vermin. [[Garet]] should cast [[Flare Psynergy series|Flare]] with the big arrow on the Mushroom. When both Isaac and Jenna attack the Vermin, it should die (the longsword is necessary to damage it enough for this step). Flare should then kill the Mushroom in one blow. &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 2: Isaac and Jenna attack the slime, Garet defends. Jenna will attack normally, but Isaac should get a critical hit, killing the slime and ending the battle.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If done correctly, the character who is close to leveling up should receive this stat increase:&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For Garet and Isaac this is one point short of a perfect level. ( There is an interesting twist if used for leveling Isaac for level 1 to level 2 in that sometimes the boost will be 8 / 3 / 4 / 2 / 4; in other words perfect. You may need to reset and repeat this method a few times for this to work though.)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If Isaac becomes faster than Jenna, do not worry, because if you follow the same steps, then last character to attack (Jenna if Isaac is faster) will critical hit (Even if one of the first two defends and Garet does the final attack it will still be a critical hit).&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can use this method up until level 3, where the game is programmed to make monsters not appear (no level 4 sorry)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Overworld: Vale to Vault===&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main article [[Vale]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Vault]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This portion of the guide traverses the overworld for a single perfect level so that all characters will be level 4. This portion is completely optional if you don't want to level and just go straight to vault, but this method only works from level three to level four (in one level your stats increase enough so you damage the enemy too much for the method to work again).&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Before heading to Vault You can take a detour up toward [[Lunpa]] and its nearby cave. In this instance we are killing a single [[Zombie monster line|Zombie]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items needed: &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Long Sword (equipped on Isaac)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Short Sword]] (equipped on Garet)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Method for Isaac is as follows:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Save and Hard Reset outside of the Cave nearby Lunpa. Enter and exit the cave once, then run around to get into a battle (NOT in the forest, it must be upon the plain) It should be a single Zombie.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Isaac attacks, Garet attacks.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 2: Repeat turn 1.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The zombie should die on the second turn from a normal attack.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Isaac should get the boost of:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Perfect level 4.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For Garet we use the same enemy, but a different Method, as follows:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once again save outside the cave, but this time Soft Reset. Enter and exit the cave once run around again to battle the Zombie once again on the plain. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Zombie surprised your party, or vice versa, reset and repeat the above step until it is a normal start.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Isaac unleashes [[Flint]], Garet attacks. the Zombie should not die in this turn. It should instead attack Isaac (If Isaac dodged the blow, reset as he must get hit) for a few hp points.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 2: Isaac attacks, Garet defends. Isaac should kill the Zombie with this hit.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The boosts for Garet:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Perfect level 4.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Goma Cave (Part 1)===&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Goma Cave]]''&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This method is only usable after you have beaten the [[Theif monster line|Vault Bandits]], and have acquired the [[Bandit's Sword]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This method is different from the past ones, as it always gives out perfect levels, and can be used at any level. It should be used as a substitute until you get the [[Ninja Blade]] (more on that weapon later). A different method is needed for all three characters (Isaac, Garet, and now [[Ivan]]). It can be used from level 4 (Which is the level you should be around) on up. Onto the Methods:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Isaac's Method for Part 1:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items needed:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Bandit's Sword]], equipped on Isaac.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pre reqs. Isaac should be missing 10 or less EXP to the next level.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's it for this one.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To use this Method, save in the first room of Goma Cave, and then Soft Reset. Run around until you get into a battle. This enemy should be a single [[Skeleton monster line|Skeleton]]. If the Skeleton surprised your party, or if you attack first, reset and try this again.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Ivan casts [[Ray Psynergy series|Ray]], Isaac then attacks. (Garet would defend this turn but this combination should fell the Skeleton before he can move). The catch: Isaac's Bandit's Sword needs to unleash, and it needs to be the double hit version for this to work:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For a single hit unleash, Isaac would get this boost:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Almost a perfect level, but the HP could be better.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With a double hit Unleash however, Isaac would get:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Perfect level.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Garet's Part 1 Method:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Same Item combination as Isaac's version, and you even save in the same place as before (the first room of Goma Cave). This time however, you Hard Reset (Instead of SRing), then run around to get into a battle. It should still be a single [[Skeleton monster line|Skeleton]], but you need to attack first.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Ivan casts [[Ray Psynergy series|Ray]] (like the last method) and Isaac attacks. This time you need the attack to be normal, no unleash, no critical hit. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If done correctly, Garet should get the boost of:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Perfect level.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ivan's Part 1 Method:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This Method is different from the previous two in that you do not need the Bandit's Sword, rather you use &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Flint]] and [[Whirlwind Psynergy series|Whirlwind]]. Same location and deal as Isaac's variation (this uses a soft reset). After saving and SRing, run around to battle that Skeleton again.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Ivan casts [[Whirlwind Psynergy series|Whirlwind]], Isaac unleashes [[Flint]]. The Skeleton should then die, and, if done correctly, Ivan will get the boost of:&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A Perfect level.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Do note that in Ivan's method, because we are killing the Skeleton with a [[Djinn]] of its weakness ([[Venus]]), Ivan can be missing 13 EXP to the next level, rather than the 10 or less required by Garet and Isaac's methods.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 450:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sheba: [[Kandorean Temple]] faced single [[Angle Worm monster line|Angle Worm]] First room (with monsters) Killed with [[Bolt Psynergy series|Flash Bolt]]. 7-4-4-2-4 (still not perfect, unsure of 8 hp gain, but done before )&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sheba: [[Kandorean Temple]] faced single [[Angle Worm monster line|Angle Worm]] First room (with monsters) Killed with [[Bolt Psynergy series|Flash Bolt]]. 7-4-4-2-4 (still not perfect, unsure of 8 hp gain, but done before )&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Zari01|Zari01]] 21:28, November 19, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:27002:newid:27004 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 21:28:45 GMT</pubDate>			<dc:creator>Zari01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Golden_Sun_Universe_talk:Sandbox</comments>		</item>
		<item>
			<title>Golden Sun Universe:Sandbox</title>
			<link>http://goldensun.wikia.com/index.php?title=Golden_Sun_Universe:Sandbox&amp;diff=27002&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:25, November 19, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&quot;toccolours&quot; align=&quot;center&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; style=&quot;text-align: center; line-height: 19px; border: 3px solid #99c; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&quot;toccolours&quot; align=&quot;center&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; style=&quot;text-align: center; line-height: 19px; border: 3px solid #99c; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&quot;&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! colspan=&quot;2&quot; style=&quot;padding: 5px 5px 1px 5px; -moz-padding-start: 20px; -moz-padding-end: 20px;&quot; | &amp;lt;div style=&quot;background: #cfc; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Character class|Class series]] available to &lt;/span&gt;[[Isaac]]&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! colspan=&quot;2&quot; style=&quot;padding: 5px 5px 1px 5px; -moz-padding-start: 20px; -moz-padding-end: 20px;&quot; | &amp;lt;div style=&quot;background: #cfc; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Maximum Level values for &lt;/span&gt;[[Isaac]]&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Starter class&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Levels 1 - 19&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Squire class series|Squire series]] &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;8 / 3 / 4 / 2 / 4 &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Dual&lt;/span&gt;-&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;elemental&lt;/span&gt;:&amp;lt;font color=&quot;#ddf&quot;&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Levels 20 &lt;/span&gt;- &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;39&lt;/span&gt;:&amp;lt;font color=&quot;#ddf&quot;&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Apprentice class series|Apprentice]] &amp;amp;bull; [[Brute class series|Brute series]] &amp;amp;bull;  [[Swordsman (Venus) class series|Swordsman (Venus)]]&lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;8 / 3 / 4 / 2 / 4 &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tri&lt;/span&gt;-&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Elemental&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Levels 40 &lt;/span&gt;- &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;59&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Dragoon class series|Dragoon]] &amp;amp;bull; [[Ninja class series|Ninja]] &amp;amp;bull;  [[Samurai class series|Samurai]] &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;8 / 2 / 4 / 2 / 4 &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Class Quirks&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Levels 60 - 79&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Seer (Jupiter) class series|Shaman (Jupiter)]] &amp;amp;bull; [[Seer (Mercury) class series|Shaman (Mercury)]] &amp;amp;bull;  [[Medium class series|Medium]] &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;8 / 2 / 4 / 2 / 4 &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Item&lt;/span&gt;-&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;dependant&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Levels 80 &lt;/span&gt;- &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;99&lt;/span&gt;:&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-bottomright: 10px; -moz-border-radius-bottomright: 10px; padding: 2px 10px;&quot;&amp;gt;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[Dark Mage class series|Dark Mage]] &amp;amp;bull; [[Pierrot class series|Pierrot]] &amp;amp;bull; [[Tamer class series|Tamer]]&lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-bottomright: 10px; -moz-border-radius-bottomright: 10px; padding: 2px 10px;&quot;&amp;gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;? &lt;/span&gt;&amp;lt;/div&amp;gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&quot;2&quot; style=&quot;height: 4px; padding: 0px;&quot; |&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&quot;2&quot; style=&quot;height: 4px; padding: 0px;&quot; |&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&quot;toccolours&quot; align=&quot;center&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; style=&quot;text-align: center; line-height: 19px; border: 3px solid #99c; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;padding: 5px 5px 1px 5px; -moz-padding-start: 20px; -moz-padding-end: 20px;&quot; | &amp;lt;div style=&quot;background: #cfc; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&quot;&amp;gt;Maximum Level values for [[Garet]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 1 - 19:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&quot;&amp;gt; 8 / 3 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 20 - 39:&amp;lt;font color=&quot;#ddf&quot;&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 8 / 3 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 40 - 59:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 8 / 2 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 60 - 79:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 8 / 2 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 80 - 99:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-bottomright: 10px; -moz-border-radius-bottomright: 10px; padding: 2px 10px;&quot;&amp;gt; ? &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| colspan=&quot;2&quot; style=&quot;height: 4px; padding: 0px;&quot; |&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| class=&quot;toccolours&quot; align=&quot;center&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; style=&quot;text-align: center; line-height: 19px; border: 3px solid #99c; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;padding: 5px 5px 1px 5px; -moz-padding-start: 20px; -moz-padding-end: 20px;&quot; | &amp;lt;div style=&quot;background: #cfc; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&quot;&amp;gt;Maximum Level values for [[Ivan]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 1 - 19:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&quot;&amp;gt; 7 / 4 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 20 - 39:&amp;lt;font color=&quot;#ddf&quot;&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 7 / 3 / 4 / 2 / 5 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 40 - 59:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 7 / 3 / 4 / 2 / 5 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 60 - 79:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 7 / 3 / 4 / 2 / 5 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 80 - 99:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/tr&gt;
&lt;tr&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 1 - 19:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&quot;&amp;gt; 8 / 4 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 20 - 39:&amp;lt;font color=&quot;#ddf&quot;&amp;gt;.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 8 / 3 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%;&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 40 - 59:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; padding: 2px 15px;&quot;&amp;gt;Levels 60 - 79:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; padding: 2px 10px;&quot;&amp;gt; 8 / 3 / 4 / 2 / 4 &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|- style=&quot;font-size: 90%&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;! valign=&quot;middle&quot; style=&quot;padding: 0px 0px 1px 5px;&quot; | &amp;lt;div style=&quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&quot;&amp;gt;Levels 80 - 99:&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| valign=&quot;middle&quot; style=&quot;padding: 0px 5px 1px 0px;&quot; | &amp;lt;div style=&quot;text-align: left; background: #f0f0ff; border-radius-bottomright: 10px; -moz-border-radius-bottomright: 10px; padding: 2px 10px;&quot;&amp;gt; ? &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;/tr&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
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&lt;!-- diff generator: wikidiff2 ap21 2009-11-19 21:41:33 --&gt;
&lt;!-- diff cache key goldensun:diff:version:1.11a:oldid:26917:newid:27002 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 21:25:21 GMT</pubDate>			<dc:creator>76.254.84.184</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Golden_Sun_Universe_talk:Sandbox</comments>		</item>
		<item>
			<title>Template:DidYouKnow</title>
			<link>http://goldensun.wikia.com/index.php?title=Template:DidYouKnow&amp;diff=27001&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:05, November 19, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that the unused [[Magnet]] and [[Arrow]] Psynergies can interact with objects in the various [[Debug Room]]s in ''The Lost Age''?&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that Cruel Ruin counts as a summon-style effect, which causes it to deal more damage if your party's HP ratings are higher?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that in ''The Lost Age'' holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original ''Golden Sun''?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that in ''The Lost Age'' holding down B causes you to auto-progress through cutscene dialogue at a moderate rate, which is a feature not present in the original ''Golden Sun''?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that both GBA ''Golden Sun'' games contain a treasure chest holding [http://en.wikipedia.org/wiki/Number_of_the_Beast 666] coins?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that both GBA ''Golden Sun'' games contain a treasure chest holding [http://en.wikipedia.org/wiki/Number_of_the_Beast 666] coins?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that in ''The Lost Age'', disembarking at the lowest part of the beach immediately southwest [[Loho]] lets you explore much of the overworld land in ''Golden Sun'', but none of the original game's locations can be entered (e.g. when you try to enter [[Vale]], you stay on the overworld and look like you're walking all over it)?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that in ''The Lost Age'', disembarking at the lowest part of the beach immediately southwest [[Loho]] lets you explore much of the overworld land in ''Golden Sun'', but none of the original game's locations can be entered (e.g. when you try to enter [[Vale]], you stay on the overworld and look like you're walking all over it)?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*...that the [[Retreat]] Psynergy, usually ineffective in towns, is in fact fully functional when used in [[Shaman Village]]?&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''[[Template:DidYouKnow/Archive|More trivia...]]'''&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''[[Template:DidYouKnow/Archive|More trivia...]]'''&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 21:05:38 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Template_talk:DidYouKnow</comments>		</item>
		<item>
			<title>Avimander monster line</title>
			<link>http://goldensun.wikia.com/index.php?title=Avimander_monster_line&amp;diff=27000&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Avimander:&amp;#32;&lt;/span&gt; typo&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:26, November 19, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Impair]]''': Used 17 out of 256 times, this is a Psynergy spell that attempts to debuff a targeted Adept and lower its current Attack rating by 25%. It consumes 4 of its user's PP.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Impair]]''': Used 17 out of 256 times, this is a Psynergy spell that attempts to debuff a targeted Adept and lower its current Attack rating by 25%. It consumes 4 of its user's PP.&lt;/div&gt;&lt;/td&gt;
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Felling the Avimander yields 2176 Experience Points and 1330 Coins, and the boss is guaranteed to drop a [[Potion]]. If the player manages to land the finishing blow &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;on the Boss &lt;/span&gt;an offensive Mercury Djinni, its rewards increase to 2828 EXP and 1729 Coins. In ''Golden Sun: The Lost Age'' it is a mandatory battle that takes place in [[Champa]] at the circular forge in the mountain; this monster starts out small, kept within the robes of Champa's matriarch [[Obaba]]. After [[Briggs]] escapes from [[Alhafra]] and returns to Champa, when you arrive at the forge area, a cutscene occurs where you are given a Yes/No choice, and selecting No will prompt Obaba to take the small Avimander out, toss it into the Forge, and the Avimander is bolstered and super-sized by the forge's energies to become a monster that attacks and attempts to wipe your party out. (Because the thing necessary to cause Briggs to flee from Alhafra is the [[Burst]] Psynergy at the end of [[Tundaria Tower]], which can be completed relatively early compared to other dungeons in the [[Great Eastern Sea]], this boss battle can be waged either much earlier in your exploration of the Great Eastern Sea or much later on.)
  &lt;/div&gt;&lt;/td&gt;
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Felling the Avimander yields 2176 Experience Points and 1330 Coins, and the boss is guaranteed to drop a [[Potion]]. If the player manages to land the finishing blow &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/span&gt;an offensive Mercury Djinni, its rewards increase to 2828 EXP and 1729 Coins. In ''Golden Sun: The Lost Age'' it is a mandatory battle that takes place in [[Champa]] at the circular forge in the mountain; this monster starts out small, kept within the robes of Champa's matriarch [[Obaba]]. After [[Briggs]] escapes from [[Alhafra]] and returns to Champa, when you arrive at the forge area, a cutscene occurs where you are given a Yes/No choice, and selecting No will prompt Obaba to take the small Avimander out, toss it into the Forge, and the Avimander is bolstered and super-sized by the forge's energies to become a monster that attacks and attempts to wipe your party out. (Because the thing necessary to cause Briggs to flee from Alhafra is the [[Burst]] Psynergy at the end of [[Tundaria Tower]], which can be completed relatively early compared to other dungeons in the [[Great Eastern Sea]], this boss battle can be waged either much earlier in your exploration of the Great Eastern Sea or much later on.)
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because this boss can be fought much earlier or much later, it can be quite difficult or comparatively depending on how the player chooses to progress through the Great Eastern Sea segment of ''The Lost Age''. Of course this means that if you challenge this boss but find it too hard, you can come back later after having completed other dungeons and upgraded your equipment and statistics. Whichever way you go about it, a powerful offensive measure would be to have Piers summon [[Boreas]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Because this boss can be fought much earlier or much later, it can be quite difficult or comparatively depending on how the player chooses to progress through the Great Eastern Sea segment of ''The Lost Age''. Of course this means that if you challenge this boss but find it too hard, you can come back later after having completed other dungeons and upgraded your equipment and statistics. Whichever way you go about it, a powerful offensive measure would be to have Piers summon [[Boreas]].&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Thu, 19 Nov 2009 18:26:16 GMT</pubDate>			<dc:creator>Cheeseoman</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Avimander_monster_line</comments>		</item>
		<item>
			<title>Corsair's Edge</title>
			<link>http://goldensun.wikia.com/index.php?title=Corsair%27s_Edge&amp;diff=26999&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:49, November 19, 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Corsair’s Edge's [[Unleash]] effect is '''Lunar Slash'''. Lunar Slash converts all damage to [[Jupiter]] damage and attacks with an additional 25 damage points. Also, it may decrease the target's elemental resistance by 40 (it can be further lowered to 80). Visually, Lunar Slash resembles the attacker jumping into the air and swinging Corsair's Edge, with a large slash cutting across the screen.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Corsair’s Edge's [[Unleash]] effect is '''Lunar Slash'''. Lunar Slash converts all damage to [[Jupiter]] damage and attacks with an additional 25 damage points. Also, it may decrease the target's elemental resistance by 40 (it can be further lowered to 80). Visually, Lunar Slash resembles the attacker jumping into the air and swinging Corsair's Edge, with a large slash cutting across the screen.&lt;/div&gt;&lt;/td&gt;
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Corsair's Edge is surprisingly weak considering when it can be obtained. Stronger weapons will most likely already be available, such as the [[Mist Saber]] and the [[Cloud Brand]]. If stronger weapons aren't in the party's inventory, they can be received from the [[Lucky Medal Fountains|Lemuria Spring]]. As a result, Corsair's Edge will probably not see any practical use.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Corsair's Edge is surprisingly weak considering when it can be obtained. Stronger weapons will most likely already be available, such as the [[Mist Saber]] and the [[Cloud Brand&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]. In fact, this weapon is essentially a weaker version of the [[Ninja Blade]], which can be purchased in [[Izumo&lt;/span&gt;]]. If stronger weapons aren't in the party's inventory, they can be received from the [[Lucky Medal Fountains|Lemuria Spring]]. As a result, Corsair's Edge will probably not see any practical use.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Cultural References===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Cultural References===&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The word &quot;corsair&quot; is generally in reference to a French privateer, although it is also used as a more ''flamboyant'' or ''romantic'' word than &quot;privateer&quot; or &quot;pirate.&quot; This reference probably has some association to the location it is found, Lemuria.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The word &quot;corsair&quot; is generally in reference to a French privateer, although it is also used as a more ''flamboyant'' or ''romantic'' word than &quot;privateer&quot; or &quot;pirate.&quot; This reference probably has some association to the location it is found, Lemuria.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Thu, 19 Nov 2009 04:49:21 GMT</pubDate>			<dc:creator>Tzion</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Corsair%27s_Edge</comments>		</item>
		<item>
			<title>Tundaria</title>
			<link>http://goldensun.wikia.com/index.php?title=Tundaria&amp;diff=26996&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:24, November 18, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:WorldMapTundaria.png|thumb|right|240px|Tundaria is the frigid, snowy continent on the world of Weyard's south border. [[Osenia]] to the northeast is the nearest continent.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:WorldMapTundaria.png|thumb|right|240px|Tundaria is the frigid, snowy continent on the world of Weyard's south border. [[Osenia]] to the northeast is the nearest continent.]]&lt;/div&gt;&lt;/td&gt;
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'''Tundaria''' is the southernmost continent in [[Weyard]]. Geographically, Tundaria is the Weyard equivalent of Antarctica. It is an icy place with no cities. The only man-made structure on the continent is [[Tundaria Tower]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(Which, ironically&lt;/span&gt;, is on the western half of the continent, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/span&gt;the party &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/span&gt;disembark the ship on the eastern half&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;). One of &lt;/span&gt;the [[Jupiter]] [[Djinn]], Wheeze, can also be found in the overworld of Tundaria.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
'''Tundaria''' is the southernmost continent in [[Weyard]]. Geographically, Tundaria is the Weyard equivalent of Antarctica. It is an icy place with no cities. The only man-made structure on the continent is [[Tundaria Tower]], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/span&gt;is &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;located &lt;/span&gt;on the western half of the continent, &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;thus forcing &lt;/span&gt;the party &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/span&gt;disembark the ship on the eastern half &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and travel by foot over &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;continent to reach it. The &lt;/span&gt;[[Jupiter]] [[Djinn]], &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Wheeze&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;, can also be found in the overworld of Tundaria.
  &lt;/div&gt;&lt;/td&gt;
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Tundaria is one of several locations in [[Golden Sun: The Lost Age]] that become available once [[Felix]]'s party sets sail on [[Piers]]' boat&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/span&gt;and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/span&gt;it does not have to be visited at a predetermined point in the game. The only place where the ship can be landed on Tundaria is the easternmost tip of the continent, where a pale-yellow beachline is present. Although Tundaria doesn't play a direct role in the games' storyline, it must be visited to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;retreive &lt;/span&gt;the [[Burst Brooch]] and [[Center Prong]] from Tundaria Tower.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Tundaria is one of several locations in [[Golden Sun: The Lost Age]] that become available once [[Felix]]'s party sets sail on [[Piers]]' boat and &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/span&gt;it does not have to be visited at a predetermined point in the game&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;, the Tundaria Tower dungeon will be impossible to complete without having first visited and completed [[Aqua Rock]] (as [[Parch]] is required to scale the Tower)&lt;/span&gt;. The only place where the ship can be landed on Tundaria is the easternmost tip of the continent, where a pale-yellow beachline is present. Although Tundaria doesn't play a direct role in the games' storyline, it must be visited to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;retrieve &lt;/span&gt;the [[Burst Brooch]] and [[Center Prong]] from Tundaria Tower.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|{{bestihead|Tundaria}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|{{bestihead|Tundaria}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 22:24:18 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Tundaria</comments>		</item>
		<item>
			<title>Succubus (Psynergy)</title>
			<link>http://goldensun.wikia.com/index.php?title=Succubus_(Psynergy)&amp;diff=26995&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:10, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Succubus.gif]] The '''Succubus Psynergy''' is a stand-alone [[List of Support Psynergy|Support]] Psynergy available only to the [[Beast Lord]] class. Its name comes from the [[Siren monster line|Succubus]], a boss of [[Crossbone Isle]] in the first Golden Sun, although the monster it summons is actually a Siren, the weakest member of Succubus' monster line.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Succubus.gif]] The '''Succubus Psynergy''' is a stand-alone [[List of Support Psynergy|Support]] Psynergy available only to the [[Beast Lord]] class. Its name comes from the [[Siren monster line|Succubus]], a boss of [[Crossbone Isle]] in the first Golden Sun, although the monster it summons is actually a Siren, the weakest member of Succubus' monster line.&lt;/div&gt;&lt;/td&gt;
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Succubus is a basic Mercury Psynergy that functions as a slightly stronger variant to the more commonly used [[Ply Well]]; instead of restoring 200 HP to one character for 8 PP, it restores 250 for 9. This makes it quite a bit more useful when the extremely low PP of the Beast Lord class is taken into consideration; however, this is offset by being learned at a much later level (Ply Well is learned at Level 16; Succubus is learned at Level 24) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;only &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;appearing if &lt;/span&gt;the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;character has 9 &lt;/span&gt;[[Djinn]].
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Succubus is a basic Mercury Psynergy that functions as a slightly stronger variant to the more commonly used [[Ply Well]]; instead of restoring 200 HP to one character for 8 PP, it restores 250 for 9. This makes it quite a bit more useful when the extremely low PP of the Beast Lord class is taken into consideration; however, this is offset by being learned at a much later level (Ply Well is learned at Level 16; Succubus is learned at Level 24)&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. Furthermore, as the Succubus Psynergy is &lt;/span&gt;only &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;available to the Beast Lord class, it requires the player to collect almost all &lt;/span&gt;the [[Djinn]] &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;in ''[[The Lost Age]]'' (as the Beast Lord class requires 9 Djinn to be set onto a single [[Adept]]), it is only available toward the very end of the game, meaning that the player would probably already have acquired the much more potent Pure Ply (available at level 34) by the time this Psynergy becomes available&lt;/span&gt;.
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			<pubDate>Wed, 18 Nov 2009 22:10:39 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Succubus_(Psynergy)</comments>		</item>
		<item>
			<title>Equipment</title>
			<link>http://goldensun.wikia.com/index.php?title=Equipment&amp;diff=26994&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:49, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some pieces of equipment have special abilities that can be &quot;Used&quot; in battle like normal items, although there is always a chance they might break when Used. Broken equipment can still be equipped to gain its normal stat boosts, but its &quot;Use effect&quot; cannot be activated. If broken, equipment can be taken to any [[Vendors|vendor]] (regardless of whether that shopkeeper sells that type of equipment) to have it repaired to full working condition; repairing broken items costs one-fourth the item's purchase value. Broken equipment can be sold, but for only one-half its purchase value. If sold, the broken equipment is automatically repaired (items normally sell for three-fourths their purchase value, meaning broken items have the repair cost deducted from their sell cost). It should be noted that a piece of equipment does not have to be equipped for its effect to be activated, although it must be in the inventory of an Adept that can equip it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some pieces of equipment have special abilities that can be &quot;Used&quot; in battle like normal items, although there is always a chance they might break when Used. Broken equipment can still be equipped to gain its normal stat boosts, but its &quot;Use effect&quot; cannot be activated. If broken, equipment can be taken to any [[Vendors|vendor]] (regardless of whether that shopkeeper sells that type of equipment) to have it repaired to full working condition; repairing broken items costs one-fourth the item's purchase value. Broken equipment can be sold, but for only one-half its purchase value. If sold, the broken equipment is automatically repaired (items normally sell for three-fourths their purchase value, meaning broken items have the repair cost deducted from their sell cost). It should be noted that a piece of equipment does not have to be equipped for its effect to be activated, although it must be in the inventory of an Adept that can equip it.&lt;/div&gt;&lt;/td&gt;
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Most equipment count as [[Artifacts]], special items that, if sold, can be repurchased from any appropriate vendor&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. In fact, most Artifacts are equipment&lt;/span&gt;. Many equipment Artifacts are unique, either found while exploring towns and dungeons or naturally appearing in the vendors' inventory as the game progresses (equipment Artifacts found by vendors appear in both games and can be transferred from ''[[Golden Sun]]'' to ''[[Golden Sun: The Lost Age]]'', allowing players to obtain multiple copies of these otherwise one-of-a-kind items). Most other equipment Artifacts are won as spoils during combat, although this is often a rare occurrence and may require the use of [[RNG]]-manipulation. There are even some pieces of powerful equipment that can only be obtained by taking [[Forgeable material]]s to [[Sunshine]] in [[Yallam]] and paying him to turn it into an item, a feature introduced in ''The Lost Age''. The few remaining Artifacts are often acquired in unique ways, such as receiving them as gifts or winning them in minigames.
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Most equipment count as [[Artifacts]], special items that, if sold, can be repurchased from any appropriate vendor. Many equipment Artifacts are unique, either found while exploring towns and dungeons or naturally appearing in the vendors' inventory as the game progresses (equipment Artifacts found by vendors appear in both games and can be transferred from ''[[Golden Sun]]'' to ''[[Golden Sun: The Lost Age]]'', allowing players to obtain multiple copies of these otherwise one-of-a-kind items). Most other equipment Artifacts are won as spoils during combat, although this is often a rare occurrence and may require the use of [[RNG]]-manipulation. There are even some pieces of powerful equipment that can only be obtained by taking [[Forgeable material]]s to [[Sunshine]] in [[Yallam]] and paying him to turn it into an item, a feature introduced in ''The Lost Age''. The few remaining Artifacts are often acquired in unique ways, such as receiving them as gifts or winning them in minigames.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most equipment can be labeled as one of four main types: Weapons, Bodywear, Headgear, and Armwear. The latter three are often grouped together as &quot;armor&quot;. Each Adept can only be equipped with one item from each of these types at a time. Each type can be divided into several classes of equipment, which determine which Adepts can equip which items. There are also a number of miscellaneous classes that, like the main types of equipment, an Adept can only equip one item of at a time (with the exception of Psynergy-bestowing equipment). However, these items are rare and relatively minor compared to the other types. This is reinforced by the game mechanics: a window appears that shows an Adept's current equipment when holding the R button while viewing that Adept's inventory, but only the four main types of equipment are shown.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Most equipment can be labeled as one of four main types: Weapons, Bodywear, Headgear, and Armwear. The latter three are often grouped together as &quot;armor&quot;. Each Adept can only be equipped with one item from each of these types at a time. Each type can be divided into several classes of equipment, which determine which Adepts can equip which items. There are also a number of miscellaneous classes that, like the main types of equipment, an Adept can only equip one item of at a time (with the exception of Psynergy-bestowing equipment). However, these items are rare and relatively minor compared to the other types. This is reinforced by the game mechanics: a window appears that shows an Adept's current equipment when holding the R button while viewing that Adept's inventory, but only the four main types of equipment are shown.&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Wed, 18 Nov 2009 21:49:42 GMT</pubDate>			<dc:creator>Tzion</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Equipment</comments>		</item>
		<item>
			<title>User talk:Erik the Appreciator</title>
			<link>http://goldensun.wikia.com/index.php?title=User_talk:Erik_the_Appreciator&amp;diff=26993&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;ohhhh:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:25, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;well u gotta help at dis stuff never been on dis site before--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;well u gotta help at dis stuff never been on dis site before--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's fine, I'll try. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 17:25, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Wed, 18 Nov 2009 17:25:18 GMT</pubDate>			<dc:creator>Erik the Appreciator</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Erik_the_Appreciator</comments>		</item>
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			<title>User talk:Erik the Appreciator</title>
			<link>http://goldensun.wikia.com/index.php?title=User_talk:Erik_the_Appreciator&amp;diff=26992&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;ohhhh:&amp;#32;&lt;/span&gt; new section&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:09, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Now, um, you're doing it wrong with the pages you're creating; this site isn't like a forum where you create pages to only ask questions about people's opinions. You're supposed to go to [[Forum:Watercooler]] and use the Add New Topic button to create Forum-style pages for these questions. I'd really appreciate it if you did that, thanks. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 17:43, November 17, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:Now, um, you're doing it wrong with the pages you're creating; this site isn't like a forum where you create pages to only ask questions about people's opinions. You're supposed to go to [[Forum:Watercooler]] and use the Add New Topic button to create Forum-style pages for these questions. I'd really appreciate it if you did that, thanks. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 17:43, November 17, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== ohhhh ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;well u gotta help at dis stuff never been on dis site before--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)--[[User:Youngmula123|jonathan]] 16:09, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 16:09:16 GMT</pubDate>			<dc:creator>Youngmula123</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Erik_the_Appreciator</comments>		</item>
		<item>
			<title>Succubus (Psynergy)</title>
			<link>http://goldensun.wikia.com/index.php?title=Succubus_(Psynergy)&amp;diff=26991&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:51, November 18, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Succubus.gif]] The '''Succubus Psynergy''' is a stand-alone [[List of Support Psynergy|Support]] Psynergy available only to the [[Beast Lord]] class. Its name comes from the [[Siren monster line|Succubus]], a boss of [[Crossbone Isle]] in the first Golden Sun, although the monster it summons is actually a Siren, the weakest member of Succubus' monster line.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Succubus.gif]] The '''Succubus Psynergy''' is a stand-alone [[List of Support Psynergy|Support]] Psynergy available only to the [[Beast Lord]] class. Its name comes from the [[Siren monster line|Succubus]], a boss of [[Crossbone Isle]] in the first Golden Sun, although the monster it summons is actually a Siren, the weakest member of Succubus' monster line.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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Succubus is a basic Mercury Psynergy that functions as a slightly stronger variant to the more commonly used [[Ply Well]]; instead of restoring 200 HP to one character for 8 PP, it restores 250 for 9. This makes it quite a bit more useful when the extremely low PP of the Beast Lord class is taken into consideration; however, this is offset by being learned at a much later level (Ply Well is learned at Level 16; Succubus is learned at Level 24).
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Succubus is a basic Mercury Psynergy that functions as a slightly stronger variant to the more commonly used [[Ply Well]]; instead of restoring 200 HP to one character for 8 PP, it restores 250 for 9. This makes it quite a bit more useful when the extremely low PP of the Beast Lord class is taken into consideration; however, this is offset by being learned at a much later level (Ply Well is learned at Level 16; Succubus is learned at Level 24) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and only appearing if the character has 9 [[Djinn]]&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Psynergy}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Psynergy}}&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 14:51:08 GMT</pubDate>			<dc:creator>Tzion</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Succubus_(Psynergy)</comments>		</item>
		<item>
			<title>Restore</title>
			<link>http://goldensun.wikia.com/index.php?title=Restore&amp;diff=26990&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Analysis:&amp;#32;&lt;/span&gt; correction&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:48, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Analysis ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Analysis ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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Despite curing four separate status effects, Restore is not actually very useful. Stun will generally be cured naturally after one turn, so casting Restore to end the effect is rather meaningless, and would only serve to slow the party down more. Delusion is also not a particularly worrying status effect, as enemies that withstand enough attacks to make the player's missed attacks add up are generally going to be targeted with something stronger than standard normal attacks anyway. Sleep may be relevant, as it usually targets more than one Adept and lasts for a longer period than Stun. Curse may also need dispelling in some of the longer boss battles.  However, in this case it is entirely probable that the Adept(s) with Restore is rendered unable to cast the Psynergy until the status effects wear off naturally, which decreases the value further. It also does not dispel [[Haunt]], which otherwise would have made it invaluable. Finally, in major battles many enemies attack multiple times, so it is highly likely that Restoring the Adept(s) will simply lead to them getting re-afflicted immediately afterwards. Thus it is often simpler to just ignore the status effects and try to defeat the enemy, as all of these impediments will be removed at the end of the battle anyway&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. The only real plus is that it can restore multiple Adepts, instead of just one&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
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Despite curing four separate status effects, Restore is not actually very useful. Stun will generally be cured naturally after one turn, so casting Restore to end the effect is rather meaningless, and would only serve to slow the party down more. Delusion is also not a particularly worrying status effect, as enemies that withstand enough attacks to make the player's missed attacks add up are generally going to be targeted with something stronger than standard normal attacks anyway. Sleep may be relevant, as it usually targets more than one Adept and lasts for a longer period than Stun. Curse may also need dispelling in some of the longer boss battles.  However, in this case it is entirely probable that the Adept(s) with Restore is rendered unable to cast the Psynergy until the status effects wear off naturally, which decreases the value further. It also does not dispel [[Haunt]], which otherwise would have made it invaluable. Finally, in major battles many enemies attack multiple times, so it is highly likely that Restoring the Adept(s) will simply lead to them getting re-afflicted immediately afterwards. Thus it is often simpler to just ignore the status effects and try to defeat the enemy, as all of these impediments will be removed at the end of the battle anyway.
  &lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 14:48:08 GMT</pubDate>			<dc:creator>Tzion</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Restore</comments>		</item>
		<item>
			<title>Bilibin</title>
			<link>http://goldensun.wikia.com/index.php?title=Bilibin&amp;diff=26989&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Items:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:29, November 18, 2009&lt;/td&gt;
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		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Antidote.gif]] '''[[Antidote]]''': Found in a barrel to the lower left in the small house near the town entrance.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Antidote.gif]] '''[[Antidote]]''': Found in a barrel to the lower left in the small house near the town entrance.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Sleep Bomb.gif]] '''[[Sleep Bomb]]''': Found under the bed in the lower-leftmost house in town.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Sleep Bomb.gif]] '''[[Sleep Bomb]]''': Found under the bed in the lower-leftmost house in town.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
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*[[Image:Hard Nut.gif]] '''[[Hard Nut]]''': Found in the barrel to the upper right in the house just &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/span&gt;of the item shop.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*[[Image:Hard Nut.gif]] '''[[Hard Nut]]''': Found in the barrel to the upper right in the house just &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;left &lt;/span&gt;of the item shop.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Herb.gif]] '''[[Herb]]''': Found in the water-filled jar just to the left of the entrance to the [[Sanctum]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Herb.gif]] '''[[Herb]]''': Found in the water-filled jar just to the left of the entrance to the [[Sanctum]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Nut.gif]] '''[[Nut]]''': Found in a tree just below the Bilibin Palace, use [[Catch]] to get it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Nut.gif]] '''[[Nut]]''': Found in a tree just below the Bilibin Palace, use [[Catch]] to get it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Smoke Bomb.gif]] '''[[Smoke Bomb]]''': Found inside the main palace, go up the stairs in the bottom left corner, and follow them up until you reach a dead end with a barrel.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Smoke Bomb.gif]] '''[[Smoke Bomb]]''': Found inside the main palace, go up the stairs in the bottom left corner, and follow them up until you reach a dead end with a barrel.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Elixir.gif]] '''[[Elixir]]''': Found inside the main palace, go right until you see a women in front of a fireplace. The barrel on the right contains the item.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Elixir.gif]] '''[[Elixir]]''': Found inside the main palace, go right until you see a women in front of a fireplace. The barrel on the right contains the item.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Djinn===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Djinn===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Jupiter djinn.gif]] '''[[Gust]]''' is underground in a small area called McCoy's Warehouse. You can &quot;preview&quot; the Djinni by pushing the gold statue in the center of town to reveal a ladder, but you can't reach it from this entrance. Instead, starting from the sanctum, walk along the top of the gate and fence clockwise to a bush which you use [[Whirlwind]] on to enter the same room from a different direction. To your right is a gold statue preventing access to Gust but it can easily be [[move]]d downwards, after which the Djinni can be reached by simply hopping behind the statue.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Image:Jupiter djinn.gif]] '''[[Gust]]''' is underground in a small area called McCoy's Warehouse. You can &quot;preview&quot; the Djinni by pushing the gold statue in the center of town to reveal a ladder, but you can't reach it from this entrance. Instead, starting from the sanctum, walk along the top of the gate and fence clockwise to a bush which you use [[Whirlwind]] on to enter the same room from a different direction. To your right is a gold statue preventing access to Gust but it can easily be [[move]]d downwards, after which the Djinni can be reached by simply hopping behind the statue.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 08:29:40 GMT</pubDate>			<dc:creator>88.76.34.126</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Bilibin</comments>		</item>
		<item>
			<title>User:Zari01</title>
			<link>http://goldensun.wikia.com/index.php?title=User:Zari01&amp;diff=26988&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:26, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Golden Sun Level RNG Guide]] is up! (incomplete right now but up nonetheless)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Golden Sun Level RNG Guide]] is up! (incomplete right now but up nonetheless)&lt;/div&gt;&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Currently abusing my own guide &lt;/span&gt;^_^;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Guide is almost done! just have to beat the game again and find the RNG &lt;/span&gt;^_^;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/span&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also [[Character class]] additition coming (see the discussion!)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also [[Character class]] additition coming (see the discussion!)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;cheers!&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;cheers!&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Zari01|Zari01]] 04:38, November 17, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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			<pubDate>Wed, 18 Nov 2009 06:26:49 GMT</pubDate>			<dc:creator>Zari01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/User_talk:Zari01</comments>		</item>
		<item>
			<title>Golden Sun Level RNG Guide</title>
			<link>http://goldensun.wikia.com/index.php?title=Golden_Sun_Level_RNG_Guide&amp;diff=26987&amp;oldid=prev</link>
			<description>&lt;p&gt;Added all catagories that will enter the guide, now just to complete the game to find the RNG &amp;gt;_&amp;gt;. speel/grammar checks are welcome!&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:23, November 18, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Level RNG guide==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Level RNG guide==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Pre-[[Ninja Blade]]:&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some general notes before reading:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some general notes before reading:&lt;/div&gt;&lt;/td&gt;
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SRing means soft resetting ( pressing the A, B , START and SELECT buttons together to bring up the game's menu screen) which resets some the RNG in Golden Sun.
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SRing means soft resetting ( pressing the A, B , START and SELECT buttons together to bring up the game's menu screen) which resets some &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/span&gt;the RNG in Golden Sun.
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Hard resetting refers to turning your system completely off and then back on again (This also resets the RNG, but to a different starting point)
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Hard resetting refers to turning your &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;GBA (or DS) &lt;/span&gt;system completely off and then back on again (This also resets the RNG, but to a different starting point)
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Requirements needed: Isaac &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/span&gt;Garet should be missing 7 or less EXP to the next level for their respective Methods.
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Requirements needed: Isaac &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/span&gt;Garet should be missing 7 or less EXP to the next level for their respective Methods.
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Method for [[Isaac]] is as follows:&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Method for [[Isaac]] is as follows:&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Tret Tree]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Tret Tree]]''&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Bilibin the overworld area traversed to get to Tret Tree do not contain much of note for Level RNG, except for one area of interest: &lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The programming oversight located a short distance east of the [[Bilibin Barricade]]. (by the lone tree next to the mountain range). Here you can fight monsters ''much'' stronger than the normal enemies of this area. This is done by running ''into'' the mountains (Holding down the D-Pad towards the mountains). Isaac's overworld sprite should then show him running, while not moving in location at all. It is ''STRONGLY RECOMMENDED'' you save before attempting to use this glitch (because the enemies could kill you in one blow if you are around level 5 or 6). By abusing this glitch, then returning to Goma Cave to level RNG (using the 'First pass through' methods above), you can be at a very high level early on in the game, with RNG'd stats.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tret Tree deserves a note of its own, as the [[Healing Ring]] found within the Tret Tree dungeon portion is useful to have on Ivan when abusing the programming oversight outlined above, as it provides him of a healing method better than anything else he can get at this point in the game.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Bilibin Cave through Imil and Mercury Lighthouse===&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Bilibin Cave through Imil and Mercury Lighthouse===&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This part of the guide should be used after [[Mia]] joins your party, because the RNG shifts with the addition of a new character. This is the same enemy and location but different Methods, listed below:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This part of the guide should be used after [[Mia]] joins your party, because the RNG shifts with the addition of a new character. This is the same enemy and location but different Methods, listed below:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Isaac's 2nd Goma Cave Method
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Isaac's 2nd Goma Cave Method &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;(from level 10 to level 11)&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Items needed:&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Skip to the second part of this method if Isaac is already level 11.&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/span&gt;[[Bandit's Sword]], once again&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;. This Method uses a sift reset&lt;/span&gt;.
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Items needed: &lt;/span&gt;[[Bandit's Sword]], once again.
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Ivan casts [[Ray Psynergy series|Ray]], Isaac attacks. Garet and Mia defend. This Method requires Isaac's attack to be a normal attack, no critical hit or either version of the Unleash (single or double hit). If done correctly, Isaac should recieve the boost of:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Ivan casts [[Ray Psynergy series|Ray]], Isaac attacks. Garet and Mia defend. This Method requires Isaac's attack to be a normal attack, no critical hit or either version of the Unleash (single or double hit). If done correctly, Isaac should recieve the boost of:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 216:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 221:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A perfect level.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A perfect level.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Isaac's 2nd Goma Cave Method (level 11+)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requirements: &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;you need the two [[Jupiter]] Djinn available at this point, [[Gust]], and [[Breeze]],&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Isaac has to be level 11 or higher for this to work.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You need to soft reset for this method (No attacking first or being surprised by the enemy).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Onto the Method:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This half of Isaac's Method requires you to set both Jupiter Djinn available at this point on Isaac, who should then be in the [[Apprentice class series|Illusionist]] class. We will be using the Psynergy [[Astral Blast and Thunder Mine|Astral Blast]] (hence the level requirement). Ivan must still be faster than Isaac at this point, by being in the [[Hermit class series|Elder]] class or the [[Pilgrim (Jupiter) class series|Wanderer]] class. (those classes require two [[Mercury]] Djinn or two [[Mars]] Djinn on Ivan, respectively.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Turn 1: Isaac casts Astral Blast on the [[Skeleton monster line|Skeleton]], all else defend. The Skeleton should die from this one attack ( If it does not and you haven't equipped Isaac with the [[Elven Rapier]] yet, do so now, or find out how to get it [[Bilibin Cave|here]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the Skeleton dies, Isaac should receive the following boosts:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A perfect level, yet again.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This exact setup can be used for all four characters, not just Isaac, but the boosts received vary.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For Garet, The boosts will be&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +8&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A perfect level.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For Ivan, the boosts using this exact method, will be&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A perfect level.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you come back to Goma Cave without the Ninja Blade at level 19, see the bottom, of Ivan's Method in the Final pass through portion of this guide on Goma Cave (The RNG shifts for Ivan at level 20)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In Mia's case, things are a bit different. This method ''does not'' provide a perfect level; it is 1 point short of perfect, but it is the best you can get. (At this point it is impossible to get the 8 / 4 / 4 / 2 / 4 perfect level boost without the Ninja Blade) This Method gives Mia the following boosts:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HP: +7&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;PP: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attack: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defense: +2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Agility: +4&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The HP is one point short. However, it is strongly recommended, if you choose to level RNG at this point, to take the imperfect HP, as the +4 PP value ''will not exist'' after Mia becomes level 20 (+3 PP becomes the new maximum value at level 20 and up). The HP loss can be solved with a [[Power Bread]], but [[Cookies]] (For PP boosts) are best used on other characters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Mogall Forest===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Mogall Forest]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Fuchin Falls Cave===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Fuchin Falls Cave]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Altin Peak===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Altin Peak]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Lamaken Desert===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Lamaken Desert]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Overworld: to Kalay and the Docks===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Kalay]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Kalay Docks]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Tolbi and Altmiller Cave===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Tolbi]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Main Article [[Altmiller Cave]]''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Goma Cave Final pass through===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Goma Cave Final pass through===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Post-[[Ninja Blade]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;By this point in the game, you should have beaten the [[Lunpa Fortress]], and bought the [[Ninja Blade]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;By this point in the game, you should have beaten the [[Lunpa Fortress]], and bought the [[Ninja Blade]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 307:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 401:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==RNG differences between Characters==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==RNG differences between Characters==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The RNG for leveling in the first Golden Sun Shifts every &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/span&gt;levels (1 - 19, 20 - 39, 40 - 59, 60 - 79, and finally 80 - 99) with some differences, some more apparent than others. For Isaac, Garet and Mia, this effect is rather minimal, as all of them use the Ninja Blade, which gives out Maximum values per level (but the PP values drop at levels 40, 40, and 20 respectively).
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
The RNG for leveling in the first Golden Sun Shifts every &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/span&gt;levels (1 - 19, 20 - 39, 40 - 59, 60 - 79, and finally 80 - 99) with some differences, some more apparent than others. For Isaac, Garet and Mia, this effect is rather minimal, as all of them use the Ninja Blade, which gives out Maximum values per level (but the PP values drop at levels 40, 40, and 20 respectively).
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ivan however, because he uses critical hits, the values he receives change differently:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ivan however, because he uses critical hits, the values he receives change differently:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 328:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 422:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is up to the player (after level 60, if you go that far) then to decide whether to take the defense gotten from the normal Ninja Blade unleash (2 rather than the 1 from critical) or trade it for the Attack and Agility increase ( 4 / 5 over 3 / 4, respectively) gotten from the critical hit method.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is up to the player (after level 60, if you go that far) then to decide whether to take the defense gotten from the normal Ninja Blade unleash (2 rather than the 1 from critical) or trade it for the Attack and Agility increase ( 4 / 5 over 3 / 4, respectively) gotten from the critical hit method.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It should be noted that if Ivan's perfect (assuming levels 60 - 99 still use critical hits for the magic +5 agility, even though they are not technically 'perfect' levels) level methods are used for ALL 95 (since he starts at level 4) level ups, it is entirely possible for Ivan to have agility exceeding 600 in his [[Wind Seer class series|Base Class]] ''without any agility boosting items equipped on him.''&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Golden Sun: The Lost Age comparison===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Golden Sun: The Lost Age comparison===&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 06:23:57 GMT</pubDate>			<dc:creator>Zari01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Golden_Sun_Level_RNG_Guide</comments>		</item>
		<item>
			<title>Talk:Babi</title>
			<link>http://goldensun.wikia.com/index.php?title=Talk:Babi&amp;diff=26986&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:39, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt; Thanks to mystic draught from the lost land of Lemuria, Babi had lived for 150 years!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt; Thanks to mystic draught from the lost land of Lemuria, Babi had lived for 150 years!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:It can't be ruled out that the translated intro might be incorrect or awkward, though, since the first game only says he was traveling with Lunpa a hundred years ago. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 02:11, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:It can't be ruled out that the translated intro might be incorrect or awkward, though, since the first game only says he was traveling with Lunpa a hundred years ago. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 02:11, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Shows how often I read the prologue, lol, thanks for clearing that up [[User:Slax01|Slax01]] 02:39, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 02:39:50 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Babi</comments>		</item>
		<item>
			<title>Talk:Babi</title>
			<link>http://goldensun.wikia.com/index.php?title=Talk:Babi&amp;diff=26985&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:11, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Babi is 150 exactly? May I ask where that number comes from [[User:Slax01|Slax01]] 22:36, November 17, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Babi is 150 exactly? May I ask where that number comes from [[User:Slax01|Slax01]] 22:36, November 17, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:The second game's prologue says:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt; Thanks to mystic draught from the lost land of Lemuria, Babi had lived for 150 years!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:It can't be ruled out that the translated intro might be incorrect or awkward, though, since the first game only says he was traveling with Lunpa a hundred years ago. [[User:Erik the Appreciator|Erik Jensen]] &amp;lt;b&amp;gt;&amp;lt;sup&amp;gt;([[User talk:Erik the Appreciator|Appreciate me here!]])&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt; 02:11, November 18, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 02:11:03 GMT</pubDate>			<dc:creator>Erik the Appreciator</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:Babi</comments>		</item>
		<item>
			<title>East Indra Shore</title>
			<link>http://goldensun.wikia.com/index.php?title=East_Indra_Shore&amp;diff=26984&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:39, November 18, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Collectibles==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Collectibles==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Cookie.gif]] '''[[Cookie]]''': Found in the crate in the elevated area of cliff to the left of the ship, reachable by casting Frost on the nearby puddle. It must be collected before completing the Lemurian Ship dungeon.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:Cookie.gif]] '''[[Cookie]]''': Found in the crate in the elevated area of cliff to the left of the ship, reachable by casting Frost on the nearby puddle. It must be collected before completing the Lemurian Ship dungeon.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Minor locations}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Places in Indra]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Places in Indra]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
			<pubDate>Wed, 18 Nov 2009 00:39:50 GMT</pubDate>			<dc:creator>Slax01</dc:creator>			<comments>http://goldensun.wikia.com/wiki/Talk:East_Indra_Shore</comments>		</item>
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