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"Restore HP quickly."
DjinniBreathBattle

Breath when used in battle.

Jupiter djinn Breath is a Jupiter Djinni found in Golden Sun: The Lost Age, and is numerically the eighth Jupiter Djinni in the games' official Djinni ordering and thus the first numbered Jupiter Djinni of The Lost Age.

LocationEdit

DjinniBreathOverworld

Breath is chased up until this last area, where you need to push the torch up against the wall to trap it.

Golden Sun: The Lost Age: Breath is located in the Shrine of the Sea God, specifically the earlier portion explorable so long as you have the Lash Psynergy from Kandorean Temple. As soon as you use Lash on the coiled rope in the first room, a cutscene with the two young boys Riki and Tavi transpires in which they thank you and report that they were trying to catch the flying creature for themselves before the tidal wave struck. After they leave, you more or less chase Breath through some of the dungeon; one particularly important point to retain is that when you get to three stairwells in close proximity to each other, enter one of the two upper stairs and cross a bridge so that Breath is seen fleeing north from the floor below you, then return and take the lower stairs. You will then go up to where Breath is, but before attempting to catch it, press the lit-up torch against the empty section of wall, so that the Djinni will trap itself and you can battle it.

Golden Sun: Dark Dawn: Breath is located at the exterior screen of Ayuthay, visible on a lilypad at the palace area. Once the water level has been lowered with the Arid Heat Psynergy and you enter into the lower level of the pond area south of the palace area, you would use Whirlwind on rafts to propel yourself to where you ultimately need to go, Barai Temple. Once you have performed all the steps needed to reach Barai Temple - by having a raft collide with the east wall of Barai Temple's structure so that you can hop down and left to its entrance - propel the raft north and east to reach the two entrances at the upper right corner of the area. Go through the entrance in the far corner, and propel the raft you find there left to reach and collect Breath on its lilypad. Afterward, leave the screen through the exit immediately south of Breath to easily get back to the raft you used, and propel it back west and down to get back to Barai Temple.

As an opponentEdit

Statistically, Breath has 184 HP, 16 PP, 37 Attack, 8 Defense, 27 Agility, and 6 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125.

Breath can use the following battle commands:

  • Bolt: Used 76 out of 256 times, this is a Psynergy spell that causes a purple lightning bolt to strike a single Adept, dealing a Jupiter-based attack with a power rating of 20. This ability consumes 4 of its user's PP.
  • Slash: Used 76 out of 256 times, this is a Psynergy spell that shoots out a purple air swath at a single Adept, dealing a Jupiter-based attack with a power rating of 25. This ability consumes 4 of its user's PP.
  • Whirlwind: Used 53 out of 256 times, this is a Psynergy spell that causes a large whirlwind laced with electric charges to spin through the enemy party, dealing a Jupiter-based attack with a power rating of 20 and a range of 3. This ability consumes 5 of its user's PP.
  • Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Jupiter-based attack rather than a non-elemental attack.
  • Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself.

When defeated, Breath yields 43 EXP and 89 Coins, and the Breath Djinni is added to your party's Djinn collection. If you fell it with an offensive Venus Djinni like Echo, its rewards increase to 55 EXP and 115 Coins.

Sheba probably won't damage Breath as much with Ray as Jenna using Fume and Felix unleashing Echo and then summoning Venus. The room Breath is eventually fought in will be the room it would reappear in if Breath flees during battle and the party is forced to enter and exit a doorway to reset the room. After you defeat Breath, you can rather ironically use it to restore damage it may have caused you.

Category:Monsters with high Jupiter resistance | Category:Monsters with low Venus resistance | Category:Psynergy-capable monsters

DescriptionEdit

When Set, it increases base HP by 9, base Defense by 3, and base Agility by 4.

When used, Breath cures the target party member with 40% of its maximum HP. This effect has the "strikes first" property that guarantees it to occur as the first action in a given turn regardless of the user's Agility, unless another move with the strikes-first property is used in the same turn, in which case Agility will be measured.

Ability analysisEdit

Golden Sun: The Lost Age: Breath may find some use early on in the game because it is the first Jupiter Djinni, when party resources and healing measures are sparse. You might be encouraged to have Breath on an Adept with a lower Speed rating so that the priority effect will apply itself more relevantly, but that means not having it on Sheba; while usually she is the naturally fastest party member and the most likely to make Breath's priority irrelevant, Sheba is the sort of Adept used for support roles such as healing to begin with, so Breath has a place on her in that regard. Its reliable but small healing and the summoning it can allow can be particularly useful in the Briggs boss fight, when you only have three party members.

Golden Sun: Dark Dawn: Breath continues to be not the most useful healing measure for most of the game because of how it ultimately heals only 40% of one target's HP. To put this in perspective, the "weaker" Djinn that restore HP to the party, like Flower, restore 30% of all four party members' maximum HP. Breath could be Set on an Adept other than Karis, because she has both the speed and the Fresh Breeze Psynergy series to basically obsolete Breath - most of the time she moves before any enemy anyway, and Fresh Breeze heals the entire party for perhaps the same amount as Breath heals a single Adept.

Name OriginEdit

Breathing is the act of moving air through the lungs. Many species must breathe in order to live, explaining why the Djinni Breath restores HP. Also, normal breathing is a fairly unconscious and automatic action, which may be why Breath always takes its action at the beginning of the turn.

Golden Sun: FlintGraniteQuartzVineSapGroundBane
The Lost Age: EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal
Dark Dawn: BarkBrickGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetIvyHemlock
Golden Sun: ForgeFeverCoronaScorchEmberFlashTorch
The Lost Age: CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue
Dark Dawn: CinderLavaBrandGlareWrathChiliGlowStokePepperSizzleFlareAurora
Golden Sun: GustBreezeZephyrSmogKiteSquallLuff
The Lost Age: BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Dark Dawn: JoltVortexDoldrumSiroccoWispPuffFleetSwiftSimoom
Golden Sun: FizzSleetMistSpritzHailTonicDew
The Lost Age: FogSourSpringShadeChillSteamRimeGelEddyBalmSerac
Dark Dawn: SurgeMellowClawDewdropTorrentCoralSpoutTeardropPincerFoamGeyserShell

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