Garet
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(Artwork from Camelot Software Planning) | |
| Element | Mars |
| Hometown | Vale |
| Age | 14/17 (GS, GSTLA), 47 (GSDD) |
| Relatives | Kay (older sister) Aaron (younger brother) The Mayor of Vale (grandfather) A grandmother A father A mother Tyrell (son) Isaac (Cousin) Matthew (Second Cousin) |
| Hair color | Red |
| Eye color | Auburn |
| Battle style | Warrior |
| Weapons | Long Sword Light Blade Axe Mace |
| Body armor | Clothing Armor |
| Arm/Hand armor | Gloves Shield |
| Head armor | Hat/Crown/Mask Helm |
| Japanese name | Gerald (ジェラルド Jerarudo) |
Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend, Isaac, on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief. He eventually becomes the father of Tyrell, a playable character in Golden Sun: Dark Dawn.
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As a playable character

Garet is a member of Isaac's party for what may seem like absolutely the entire game of Golden Sun; indeed, save for one segment of the game when Isaac competes solo in a competition named Colosso, Garet gameplaywise is present in your party at all times from the start of the first game's prologue (as young Garet) to the end credits. He is the party's resident Mars Adept, and he is the only warrior-style Mars Adept playable in either game, which makes his inherent class series the Guard class series and makes him the only character who can become this class.

During Garet's short playable appearance in the prologue as his younger self, Garet is level 1, has no Psynergy, and is equipped with a Machete, Padded Gloves, Cotton Shirt, and two Herbs. Afterwards, when the game starts in the present day, Garet's Machete is replaced with a Short Sword, and he can use Psynergy including his inherently known Move Psynergy, the ability to remotely move an object in any one of the four compass directions. Over the course of the game, Garet is established as the "second warrior" in your party alongside Isaac, with both a rather low agility rating and slightly less damage potential than Isaac. This last point may be considered ironic because the game would make one think Garet should conform to the "big, slow, and strong" character build archetype more strongly. He gains much more agility for himself as he levels up and is mainly slow when he is in his own class series; he can just as easily be very swift and powerful if his class is changed to the Brute Class series.



Statistical comparison
Garet seems to be a direct reversal to Ivan in that they are both Golden Sun's closest characters to "collections of extremes"; Garet has the highest HP and Defense ratings of all the eight Adepts in terms of natural statistical growths, but the lowest in PP and Agility as well. Garet is also one of the two Adepts that has the minimal 2 inherent Luck, the other being Felix. His only middling stat is Attack, which is somewhat of a ways below those of Felix and Isaac, the two highest Attack ratings in the game. Compared to fellow Mars Adept Jenna, he has much more HP and Defense and a little more Attack, but much less PP and Agility, and 2 fewer Luck points.
Classes
Garet has the following classes available to him:
- Mono-Elemental: Guard class series
- Dual-Elemental (Full): Brute class series, Page class series, Swordsman (Mars) class series
- Dual-Elemental (Partial): Pilgrim (Jupiter) class series, Pilgrim (Mercury) class series
- Tri-Elemental (Full): Dragoon class series, Ninja class series, Samurai class series
- Tri-Elemental (Partial): Ranger class series
Biography



Added by Erik the AppreciatorGaret was born in the secluded town of Vale at the base of the dormant volcano Mt. Aleph, as the second of three grandchildren of the Mayor of Vale. For his first fourteen years, he lived a tranquil life there with his family and his friends Isaac, Jenna, and Felix. Garet is a Mars Adept, and all the townspeople of Vale are Adepts to varying degrees because they live their lives under the influence of a giant Psynergy Stone formation near the town's entrance. Garet is described as somewhat oafish and eats a lot.
Having lived at Vale his entire life, at a mountainous area not close enough to the Great Western Sea, Garet has never seen an ocean before, like his friends at that point. He, Isaac, Ivan, and Mia first see an ocean at the end of the original Golden Sun before setting sail in the Lemurian Ship given to them by Lord Babi.
In Golden Sun
Mt. Aleph and Sol Sanctum



Added by Erik the AppreciatorIt goes without saying that the period of time following the disaster was very trying for Garet's friends, especially Jenna who had lost her entire family. Garet joined Isaac as they resolved to study the art of Psynergy over the next three years, with the scholar Kraden guiding their toils, to become stronger both for themselves and for everyone else.
In the present age, Garet has become a strong and more focused young man who has developed his Psynergy powers as a Mars Adept, along with Isaac and Jenna. One day, as part of their studies, Kraden and the three Adepts embark on a secret expedition into Mt. Aleph's shrine, Sol Sanctum. They eventually make it into the Elemental Star Chamber, where four powerful Psynergy-imbued jewels named the Elemental Stars rest on pedestals, and Garet and Isaac are made to fetch each one for Kraden for the purposes of his research.



Added by Erik the AppreciatorWhen Garet and Isaac remove the last Star, the Mars Star, from its pedestal, the volcano that is Mt. Aleph begins to stir, and a boulder-like entity laced with immense power awakens and makes its presence known. When Kraden identifies the being as none other than the Wise One from the healer's tales at Vale, Saturos' group realizes it is too dangerous to remain in the chamber and are forced to make the personally troubling decision to flee while they can while leaving Garet, Isaac and the Mars Star behind. Saturos needs all four Stars to carry out his group's plan, which is to activate the four Elemental Lighthouses situated across the world, which in turn will cause the restoreation of the force of Alchemy to the world. They decide to take Jenna and Kraden with them as captives traveling as part of their group, in hopes that if Garet and Isaac escape on their own, they will immediately pursue Saturos in an attempt to free Jenna and Kraden from their grasp, which would would give Saturos the opportunity to retrieve the Mars Star from the boys' possession.
Garet and Isaac, meanwhile, personally come face-to-eye with the monolithic Wise One, who declares to them that if the Elemental Lighthouses are lit, the world will be exposed to the threat of Alchemy. The Wise One explains that Alchemy can be a dangerous power if misused by the people of Weyard, so the lighthouses should remain unlit and Saturos' objective should be thwarted for the sake of the world's safety. The Wise One uses his powers to subtly imbue the Mars Star in Isaac's possession with an as-of-yet unknown property for an as-of-yet unknown purpose, then teleports Isaac and Garet to safety as the volcano erupts. As the Wise One redirects the flow of lava from the volcano away from the town, Isaac and Garet return to Vale safely.



Added by Erik the AppreciatorJourney with Isaac



Added by Erik the AppreciatorGaret is relegated to this role as a sidekick to Isaac throughout quite literally the entirety of Isaac's quest, without facilitating any of the narrative's plot on his own beyond fighting along with Isaac and their other companions and engaging in conversations with important NPCs along with Isaac's friends. Garet is present in essentially every important battle Isaac wages. He accompanies Isaac and Ivan as they reach Mercury Lighthouse, climb up it with the assistance of the Mercury Adept Mia, and confront Saturos after the latter has just activated the Mercury Beacon with the Mercury Star. While they manage to beat the powerful Saturos in battle four-on-one, Saturos flees with the others, and Mia soon joins Isaac's party in their pursuit of Saturos to prevent him from activating the other Lighthouses. Isaac's traveling party is now rounded out with four Adepts, one representing each element, with Garet himself serving as the Mars Adept warrior of the group.
Isaac leads the group of friends all across Angara clockwise in their pursuit of Saturos' group of Adepts and unwilling captives. Eventually, the Adepts cross the Karagol Sea and continue their journey in the southern continent of Gondowan. After the four win the favor of the lord of the city of Tolbi, Babi, and promise to find for him the mythical society of Lemuria, the group travels to Venus Lighthouse, and by that time each of the four Adepts possess the power and Psynergy aptitude necessary to solve the structure's ancient riddles and scale it to the structure's top amidst rampant assaults from wild monsters.



Added by Erik the AppreciatorThe party's incredible victory intimidates Felix into declaring that he is no match for them now and that he must flee with Sheba to carry on Saturos' quest. Suddenly, the Venus Lighthouse wracks itself with a violent earthquake, and Sheba and Felix both ultimately fall off the tower to what would seem to be certain death; Isaac and Garet are left speechless and shocked. After the chaos subsides, the party leaves Venus Lighthouse, and in the days to come, Garet and the other Adepts conduct a long and tiring but ultimately fruitless search for Jenna and Kraden. They eventually determine that Felix and Sheba survived their fall into the ocean, and are now together with Alex, Jenna, and Kraden continuing Saturos' original quest to light the Lighthouses and break the seal placed on Alchemy. So, after gaining Babi's Lemurian Ship promised to them by Babi, Isaac, Garet, Ivan, and Mia set sail out into the Great Eastern Sea in pursuit of their multiple goals: To stop Felix and Alex from lighting the Jupiter and Mars Lighthouse beacons and unleashing Alchemy onto Weyard, to rescue Jenna, Sheba, and Kraden from their grasps, and to discover Lemuria in time to retrieve what is necessary to save Babi's ailing life.
In Golden Sun: The Lost Age
Like in Golden Sun, Garet is kept in his role as a supporting character whose only real significance is to accompany and assist Isaac in his endeavors. Garet, like the rest of Isaac's party, does not cross paths with Felix's party, and thus does not actually appear in the game itself, until late in the game.
The Great Eastern Sea and Jupiter Lighthouse



Added by Erik the AppreciatorThe party of Adepts sail through the divide between the continents Gondowan and Indra to make it to the Great Western Sea, where they land upon the island continent Atteka, the site of the next Lighthouse they must protect from Felix, Jupiter Lighthouse. The party enters the lighthouse, but they soon have a major encounter with fate: On one balcony level, a trap door drops Mia onto a precariously placed ledge below, and Garet, in a split-second, instinctive act of selfless bravery, falls into the trap with her while trying to rescue her. Alas, this ends up only exasperating the overall situation; Garet injures his left arm and is left hanging helplessly off the edge with his right, and Mia is not strong enough to pull him back up. Isaac and Ivan are quickly confronted by the ones responsible for the trap: Karst and Agatio, another pair of powerful Mars Adept warriors, who have come to seek vengeance upon Isaac's party for the murders of their comrades on Venus Lighthouse. Karst and Agatio explain that their plan was to divide up the party of Adepts with the trap so that they could destroy Isaac and his companions separately.



Added by Erik the AppreciatorFelix and Isaac and their respective parties of Adepts hold a meeting with each other in Contigo, the purpose of which being for Felix to explain himself to Isaac's side. Isaac, Garet, and their friends are shocked when they learn that both Felix and Jenna's parents and Isaac's father Kyle are alive and well in Prox, the hometown of Saturos and Menardi far to the north, and that Felix had been working with Saturos on his goal to return Alchemy to the world to earn his parents' freedom. Isaac and Garet are shocked even further when Felix then relates what his party had learned later on in their own quest - Alchemy is, in fact, a commodity necessary for the world to physically survive, and if its seal is not broken in time, the world will physically wither and collapse into the abyss. Isaac's party comes to understand and accept that Alchemy must be restored to prevent the world from reaching a gradual end that is otherwise certain to happen in the future, even though no one can be certain that Alchemy won't automatically destroy the world the moment it is released. Thus, Isaac joins forces with Felix, and a final traveling party of eight Adepts is formed. Knowing that Karst and Agatio will try to light Mars Lighthouse themselves with the Mars Star but will fail, the Adepts sail north to Prox and Mars Lighthouse to finish the job themselves.
Mars Lighthouse
Garet travels as part of Felix and Isaac's combined group into the Northern Reaches, and accompanies them for the rest of their journey as they pass through Prox and into Mars Lighthouse. As the group explores Mars Lighthouse, they eventually retrieve the Mars Star. Soon, the Adepts make it to the aerie of Mars Lighthouse. All of a sudden, the party of Adepts is confronted by none other than the Wise One himself. The Wise One, who tasked Isaac and Garet to recover the four Elemental Stars, labels Isaac and Garet "traitors" and demands to know why they have disobeyed his command, and Garet joins Isaac and everyone else in responding with everything they now know about how the world would be destroyed if they don't. Even after the Wise One explains how Alchemy would be used for evil by the peoples of Weyard, and reveals that Alex used everyone's quest to gain the power of Alchemy for himself, everyone is steadfast about activating the Mars Beacon.



Added by Erik the AppreciatorAs Alchemy is returned to the world, each of the four Lighthouses lets loose excessive elemental power, which infuses the bodies of the parents with enough energy that they are prevented from dying; the Adepts immediately bring themselves and the parents back to Prox, where the parents are nursed back to health by the people of Prox, who are thankful to all of Isaac's group of friends for saving both Prox and the entire world. Since Alchemy's release has taken place at Mt. Aleph, however, Garet is suddenly concerned for the physical well-being of his family and all the other townspeople at Vale. Kraden hypothesizes that the Wise One was apparently merely testing the Adepts at Mars Lighthouse because the Wise One apparently knew in advance that the parents of Isaac and Jenna would be revived by the energy of the Mars Beacon. Kraden uses this to reassure Garet that since the Adepts passed this test, he believes the Wise One would not allow death to come to Garet's family and the Valeans.



Added by Erik the AppreciatorIn Golden Sun: Dark Dawn
Garet has a son named Tyrell. It is unknown who Garet's wife is, but he is training Tyrell to be warrior
Trivia
- Close to the end of the Altin Peak dungeon is a long passageway to a dead-end with a wooden pillar and a sign that says "Watch for falling rocks! Do not strike the wall! Rocks may fall!" Players would ordinarily cast Force on the pillar to trigger a cutscene where a giant boulder chases Isaac down the passageway. If the party does not have the Orb of Force, then upon examining the sign, Garet says "Tch! We came this deep into the mine just to find a dead end!" and hops up to strike the area around the pillar and sign in frustration. As the screen shakes Garet says "...I have a bad feeling about this. Run, Isaac! Now!" and bolts down the passage. Following the normal "boulder-dash" sequence, Garet rejoins Isaac.
Quotes
- In Vale in the prologue:
- Garet: "Isaac... I can't let him go alone... It's times like these when we men have to stand together!"
- In Sol Sanctum:
- Kraden: "How can you be so calm in the face of such wonders!? You're looking at the very source of all Alchemy! ...Haven't I told you all this before?"
- Garet: (If Isaac says yes) "What? I must have fallen asleep, then, because I don't have a clue what he's talking about!"
- Garet: (As the Wise One makes its entrance) "That rock... It's floating... Do you know what it is, Isaac?" (If Isaac says yes) "Yeah, I know it's a rock, stupid!"
- In Vale following Mt. Aleph's eruption:
- Great Healer: "Each of you shares responsibility for this. Now, each of you must make your own decision!"
- Garet: "I don't know what to do. Isaac, you decide."
- Great Healer: "Isaac, will you accept responsibly for the fate of the land?"
- Garet: (If Isaac says yes) "You accept? Oh, Isaac... You can't mean it..."
- The Mayor of Vale: "You chose to leave your decision to Isaac. There shall be no further discussion."
- Kay: "Don't drink the water if it smells funny. And...take this with you, too." (Gives Garet an Herb.)
- Garet: "I know not to drink stagnant water, Sis!"
- Aaron: "Don't listen to him, Isaac! He's a pig! He'll eat anything that's not tied down!"
- In Vault:
- Garet: (After the party defeats the Bandit and Thieves in battle) "Haven't you heard? Stealing from others is wrong!"
- Thief: (To Bandit) "Sheesh! I told you... I told you we should have skipped town..."
- Garet: "Evil never prevails!"
- In Kolima:
- Ivan: "We thought that Psynergy was only used when we concentrate, right?"
- Garet: (If Isaac says no) "You're such a liar, Isaac! When I was training, I'd focus so hard, I thought my head would burst."
- In Lama Temple:
- Garet: "Sounds like we should have Ivan learn Reveal, don't you think?" (If Isaac says yes) "Yeah! I don't want to die in any evil desert!"
- Garet: (To Hama) "Well, really, I was the one who suggested we help you, right?"
- Mia: (If Isaac says yes) "What? Didn't you want us to hurry on to the desert, Garet?"
- Garet: "Did I, Mia? Did I really? I think you must be mistaken. Yeah, that's it!"
- In Kalay:
- Garet: "Can't we do something to help?" (If Isaac says yes) "Oh! Well it's about time you started agreeing with me, Isaac!"
- Back at Vale:
- Garet: (To Aaron) "Hey, the family'll be fine, as long as you're here! Am I right, or what?" (If Isaac says no) "Hey! You're not helping here!" (To Aaron) "WHATEVER YOU DO, you must protect the family while I'm gone. All right? I'm counting on you!"
- In Tolbi:
- Garet: "Colosso? Duh! That ended long ago!"
- Mia: "You fell into a deep sleep... Don't you remember?"
- Garet: (If Isaac says yes) "Oh, gimme a break. You were out cold! You don't remember a thing!" (Brief pause) "I'm sorry for shouting at you."
- Mia: "You fought brilliantly to the end, Isaac. Babi was singing your praises."
- Ivan: "Are you okay now? In body and mind?"
- Garet: (If Isaac says no) "If you feel out of sorts, it's probably because you slept too long! Sheesh!" (Brief pause) "I'm sorry for shouting again."
- Garet: (While discussing Babi's age) "Kraden once mentioned the Stone of Sages. Do you think that's what did it?" (If Isaac says no) "Huh? Don't tell me you forgot about the Stones of Sages..." (If Isaac says yes) "It rules all, can change anything into gold, grants immortality. Ring a bell?"
- In Lunpa Fortress:
- Dodonpa: "Hammet is what I like to call my little money tree."
- Garet: "You dirty scoundrel!"
- In Lalivero:
- Mia: "We have to find Jenna before going to Lemuria, don't we?"
- Garet: (If Isaac says no) "Huh? Jenna's going to be very sad when I tell her what you said!"
- In Jupiter Lighthouse:
- Mia: "You shouldn't have tried to save me when I fell into that hole..."
- Garet: "Oh, Mia, don't blame yourself... I wasn't going to leave you down there!"
- In Contigo:
- Garet: "And, Felix, you knew this? You were helping them because you knew what was happening?" (If Felix says yes) "You're a lot smarter than I remember you being..."
- Garet: "Yeah, I guess I'm a little happy that we're not going to have to beat Felix up."
- On the Lemurian Ship departing from Atteka:
- Garet: "Faran raised Sheba like his own daughter. He's cared for her ever since he first found her!"
- Sheba: "Yes, that's true, but..."
- Garet: "But you can never be his real daughter, is that it?"
- Jenna: "Garet! You don't have to be so blunt about it!"
- Mia: "No, he's right... I'd want to know my real parents, no matter how caring Faran might have been."
- Garet: "You think so? If it were me, I doubt it'd bother me at all..."
- On Mars Lighthouse:
- Piers: "Alex planned all of this? Then he must have been after this power all along!"
- Garet: "We've been duped! He used us all! Oh, you'd better believe he's not getting away with this!"
- Garet: (After the Adepts make their tragic discovery about who they really slew following the battle with the Doom Dragon, Garet addresses the Wise One who is nowhere to be seen) "You monster!!! Why did you do this? Why did you make us fight Jenna's parents?"
- Garet: (To Felix) "I wish I could console you somehow... It must be tough... I just wish I'd have one last chance to have some of Felix's mother's cookies."
- In Prox:
- Garet: "Now you've got me thinking about my family... I didn't think I'd miss them this much..."
- In front of the desolate site where Vale used to be located:
- Garet: (Under the impression that everyone in Vale died when the town was destroyed) "Your family's safe, Felix. You don't have anything to worry about anymore... But what am I supposed to do? ...I'm all alone now."
- Sheba: "Aw... Poor baby..."
- Jenna: "Sheba, what's gotten into you? How could you say that to Garet?"
- Mia: "Tee hee! I wonder..."
- Garet: "Sheba, Mia!? You think this is funny!? I've lost everyone! My whole family!"
- ????? 1: "Garet! Don't be so sad!"
- Isaac: "???"
- ????? 2: "I'd thought you might be a little more confident after all your adventures!"
- Isaac: "!"
- ????? 3: "Ha ha! I got to see my brother crying!"
- Garet: "!!!" (Garet's family comes into view, all alive and well.)
- Garet: "I'm... I'm not alone!"
- Quotes in the Battle Room:
- Garet: "You won? Without me? Wow... Way to make a guy feel unneeded there."
- Garet: "What? You lost? That's what you get for leaving me out!"
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