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"Hide away to avoid damage."
DjinniHazeBattle

Haze when used in battle.

Jupiter djinn Haze is a Jupiter Djinni found in Golden Sun: The Lost Age, and is numerically the twelfth Jupiter Djinni in the games' official Djinni ordering and thus the fifth numbered Jupiter Djinni of The Lost Age.

LocationEdit

DjinniHazeOverworld

Haze is accessed by practically jumping off the edge of the world.

Haze is located in Apojii Islands, in the right area that is the edge of Gaia Falls. To get to its position at a ledge hanging over the literal end of the world, you need to have acquired the Sand Psynergy earned at Gaia Rock. Then in the town area, walk right along the beach until you get to a series of rocks, and cast Sand to bypass the rocks. Cross over in to the next screen upon the shallow water, go down, and perform what might appear to be suicide - jumping down over the waterfall and off the edge of the world. You land on a small ledge directly below you, thankfully. Go upward into a small cave area, and cast Whirlwind on the third of four bushes; the entrance revealed directly leads you to the Djinni for you to collect. Go back to the cave area, and go out of the southeast exit and cast the Lash Psynergy on the coiled rope to let yourself back onto land.

In Dark Dawn, Haze is already set to Sveta when she joins the party.

DescriptionEdit

When Set, it increases base HP by 10, base Defense by 2, base Agility by 3, and base Luck by 2.

When Haze's battle effect is used, a unique illusory effect surrounds the targeted Adept, and the Adept is suddenly turned nearly invisible, represented only by a white outline of the target's normal combat pose in motion, while the game reports that the Adept "vanishes into thin air!". For the rest of this turn, the Adept cannot be affected by any action or damage against it by any enemy. This effect has the "always hits first" property which makes it the first used action in a given turn regardless of the user's agility, though if multiple units use similar increased-priority effects, the one with the higher agility goes first.

Ability analysisEdit

Haze's effect is unique for technically being even stronger than the Mars Djinni Flash, making a single Adept invincible for one turn (but only one Adept, of course). If there is a certain situation where you must have one specific Adept ensured to be alive for until the next turn for whatever reason, that is the purpose that this Djinni is intended to serve. How useful Haze is to you is entirely up to you.

Name OriginEdit

Haze is traditionally an atmospheric phenomenon where dust, smoke and other dry particles obscure the clarity of the sky.

Golden Sun: FlintGraniteQuartzVineSapGroundBane
The Lost Age: EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal
Dark Dawn: BarkBrickGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetIvyHemlock
Golden Sun: ForgeFeverCoronaScorchEmberFlashTorch
The Lost Age: CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue
Dark Dawn: CinderLavaBrandGlareWrathChiliGlowStokePepperSizzleFlareAurora
Golden Sun: GustBreezeZephyrSmogKiteSquallLuff
The Lost Age: BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Dark Dawn: JoltVortexDoldrumSiroccoWispPuffFleetSwiftSimoom
Golden Sun: FizzSleetMistSpritzHailTonicDew
The Lost Age: FogSourSpringShadeChillSteamRimeGelEddyBalmSerac
Dark Dawn: SurgeMellowClawDewdropTorrentCoralSpoutTeardropPincerFoamGeyserShell

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