Kandorean Temple
From Golden Sun Universe
Kandorean Temple is a temple-monastery located in northern Indra, south east of Daila. It is run by an old monk named Master Poi. Its architecture is modeled on Ancient Indian, or possibly South East Asian styles. The Monks at Kandorean Temple attempt meditation in order to achieve the use of a form of Psynergy. The Monks use an extensive series of water caverns behind the temple (in the rock face) as a training grounds, similar to Fuchin Falls Cave beyond Fuchin Temple in Angara, which is visited in the first Golden Sun game. Unlike the Psynergy received at Fuchin Temple, however, the Psynergy received at Kandorean Temple's cave is essential to the completion of the game.Contents |
[edit] Story
In Golden Sun: The Lost Age, Kandorean Temple must be visited in order to gain the Lash Psynergy. When one first attempts to enter the temple, the player is prevented from doing so and told that meditation is in progress by monks guarding the gate. When one moves up the left hand side of the outside of the temple, there is an odd looking section of wall/cliff face with leaves growing on it. Kraden pops out for a moment and suggests you use Psynergy on it. When Whirlwind is used on it, the leaves float away and an opening is revealed; Kraden congratulates Felix on this and warns to watch out for other suspicious looking walls. Once inside, a young monk is seen enthusiastically asking his teacher to allow him to traverse the training grounds, which the teacher complies with.
After travelling into the training grounds a short way, Felix and co. encounter the young monk who is obviously injured and has realized that he is in fact not ready to undergo the test. After traversing the temple, the player must engage in a boss battle consisting of three monsters called Chestbeaters. The Chestbeaters are not particularly difficult to defeat as they make up the first boss battle in The Lost Age. After defeating them the player exits the caves and confronts Master Poi, who performs what seems like a random act of charity and bestows upon the player the Lash Pebble.
[edit] Walkthrough
You'll notice that the monks at the front gate won't let you get past. To progress, run around the left-hand side of the wall. At the end, Kraden will remark on a suspicious piece of ivy. If you've played Golden Sun you'll know exactly what to do here - get Sheba to use Whirlwind on it to scatter the ivy and reveal a cave entrance. Follow the watery path down here, and climb up the rope at the end. No-one seems to mind you're there though, so go ahead into the temple.
Master Poi will be up on a high ledge, with three trainee monks practicing their levitation skills. All three of them seem to be pretty bad at it, but the one in the middle loses his patience and wants to enter the cave. Master Poi lets him, which turns out to be a mistake. Anyways, there's three of you, so you'll be fine. Enter the cave.
This is your first proper dungeon. The enemies down here aren't particularly tough, but the layout may make it somewhat hard to navigate. Go straight on and open the chest. It's a Mimic! Mimics will appear as treasure chests and you can be certain that there is one in every major dungeon. They're considerably tougher than standard enemies, but you get EXP as well as a decent item from them when they die. If you haven't summoned Venus already, do so with Felix, or unleash Echo, or attack. Jenna should either attack or cast Fume, and Sheba should cast Ray. Repeat until the Mimic is dead. For the meantime it is of critical importance that you don't let any of your characters die, because for quite a while resurrecting characters is a costly and arduous process.
Once it dies, you get a Game Ticket (which is useless for now). Go back and head left. Follow the long path around to the stairs down. You'll emerge in a very large room filled with rock pillars. From here, none of them go anywhere, so go down the ladder. Go to the left and weave in-between all the pillars. If you can't find a way through, there's a worn-away path leading through to help you. Climb the ladder and follow the ledge around. Jump on to the first pillar you can, and then jump across until you reach a door to the north.
In the next large cave there's only one way you can go, so head to the left and down the stairs. In this long room, head down the ladder and down the left-hand side of the flowing river. When you can actually get into the river, run all the way back up it against the current, around all the rocks. Get off at the right-hand side near the top, and weave back down this side and around to another doorway.
It's a good idea now to assign Move to either of the shoulder buttons. Go into your Psynergy menu and press either L or R, then select Move from Felix's Psynergy. Try to physically push the pillar as much as you can though, because when you'll need Felix to use Psynergy in battle, he won't be able to if you've used Move too much. This just makes other parts of the game (when you might be pressed for time) a lot easier. Anyway, shove the movable pillar on the left hand jet, then get on the other one. When they'd ordinarily go up, the pressure makes the right-hand platform go extra high (up to the next floor). Up here, grab the Mysterious Card from the chest (equipping this will make your party members a unique class, but it's not that good) then hop back on the platform.
Back down in the jet room, move the rock pillar onto the jet you just used, then get on the left-hand one. When it goes up, jump off at the top, and head left to the ladder. Climb up, and walk across the tightrope to the next platform. Don't cross the next one just yet - the jet of gas will push you off every time. Instead, go up to the movable pillar. Use Move to push the pillar away from you, then jump across and shove it along until it blocks the gas jet. Now you can use the next tightrope to get across. The ladder here is deceptive - you can't get past by going down it. Instead, go around the ledge to the right and then you can jump between the wall-ledges further down to get past the rock. Go down the ladder and exit the room to the south.
You'll recognize this room. You can't do anything with the rope here yet, so go downwards. Exit through the door, and you'll appear in the fenced-off section of the dungeon you came past at the very start. Head up the other set of stairs. Go up to the ladder in the next room, and you'll see a weird cauldron of sorts blocking your way. You can't push this, but you have your good friend Move, who can touch it with no harm to you whatsoever. Move out of your path and jump across. Before you go any further, make sure your characters are healed and Echo is Set. You'll want to unleash it in the battle up ahead. When you're ready, keep walking up to the three monkeys blocking your way.
When you beat them, climb up the ladder that appears and follow the path around until you reach Master Poi's room. He'll think it was the monk, but he's surprised when he sees you are there! After a discussion, you can climb up the rope to reach the funky rock thing on the plinth at the top of the room. You've now acquired Lash! If you speak to Master Poi, he'll tell you there's something you might find interesting in the cave. Remember that rope you passed before? You can now go and use it. Equip the Lash Pebble on Sheba, then backtrack your way through the cave until you get there. Use Lash and climb up to reach a Mercury Djinni. Why this is here when you don't have any Mercury Adept to give it to, I don't know, but you'll have to fight it if you want it. A combination of Felix's Spire, Jenna's Fume and Sheba's Ray followed by normal attacks should finish it off. You can now use Fog the Mercury Djinni to summon Mercury, but it's probably best if you leave it set to Jenna for the meantime.
Now leave the cave and Kandorean Temple. On the world map, go back to near Daila (you can pop in and use the Inn or buy equipment if you need to). When you're ready, head east from Daila and keep going until you reach a cave in front of a red tower.
[edit] Enemies
| Bestiary of Kandorean Temple | |||||||
| Monster Name | HP | ATK | DEF | AGI | EXP | Coins | Drops |
| Amaze | 39 | 36 | 10 | 18 | 5 | 6 | |
| Angle Worm | 37 | 40 | 9 | 14 | 12 | 10 | |
| Giant Bat | 32 | 30 | 6 | 22 | 6 | 6 | |
| Punch Ant | 26 | 26 | 8 | 6 | 5 | 6 | |
| Wild Wolf | 45 | 34 | 8 | 13 | 7 | 7 | |
| Mimic (unique) | 207 | 47 | 12 | 23 | 64 | 46 | |
| Mercury Djinni (Fog) (unique) | 165 | 32 | 6 | 22 | 28 | 85 | N/A |
| Chestbeater (3) (boss) | 155 | 44 | 11 | 20 | 40 | 28 | |
[edit] Collectibles
Fog: On a ledge late in the dungeon area reached by casting Lash on the rope on the ground. Lash is gained at the end of the temple. It must be fought to be gained.
Lash Pebble: The reward at the end of the dungeon following defeating the three Chestbeater bosses.
Mysterious Card: In a chest reached via the earth pillar and water spout puzzle.
| Dungeons in Golden Sun | |
|---|---|
| Sol Sanctum • Goma Cave • Kolima Forest • Tret Tree • Bilibin Cave • Mercury Lighthouse • Fuchin Falls Cave • Mogall Forest • Altin Peak • Lamakan Desert • Vale Cave • Vault Cave • Altmiller Cave • Gondowan Cave • Lunpa Fortress • Suhalla Desert • Suhalla Gate • Babi Lighthouse • Tunnel Ruins • Venus Lighthouse • Crossbone Isle | |
| Dungeons in Golden Sun: The Lost Age | |
| Kandorean Temple • Shrine of the Sea God • Dehkan Plateau • Yampi Desert • Alhafran Cave • Air's Rock • Madra Catacombs • Gondowan Cliffs • Kibombo Mountains • Gabomba Statue • Gabomba Catacombs • Lemurian Ship • Taopo Swamp • Aqua Rock • Tundaria Tower • Gaia Rock • Izumo Ruins • Ankohl Ruins • Shaman Village Cave • Jupiter Lighthouse • Magma Rock • Mars Lighthouse • Yampi Desert Cave • Treasure Isle • Islet Cave • Anemos Inner Sanctum | |


