- "Increase all allies' attack."
|Kindle is a Mars Djinni fought and acquired in Golden Sun: The Lost Age and Golden Sun: Dark Dawn, and is numerically the tenth Mars Djinni in the games' official Djinni ordering and thus the third numbered Mars Djinni of The Lost Age.|
Kindle resides in Gondowan Cliffs. To easily find it in the mazelike location, when you get to the stretched-out tightrope you walk to cross the river below, climb up two vines to the right, then follow the path downward past a small puddle to Kindle's position. There, it must be battled to be obtained.
As an opponentEdit
Statistically, Kindle has 403 HP, 37 PP, 114 Attack, 29 Defense, 90 Agility, and 11 Luck. Like all other Mars Djinn that are fought, in terms of resistance, it has a Mars Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mercury Resistance rating of 25, and in regards to its abilities it uses its available Mars-based attacks with a Mars power rating of 125.
Kindle can use the following battle commands:
- Mad Blast: Used 53 out of 256 times, this is a Psynergy spell that creates a moderately large explosion, dealing a Mars-based attack with a power rating of 50 and a range of 3. This ability consumes 9 of its user's PP.
- Fume: Used 47 out of 256 times, this is a Psynergy spell that shoots out a serpentine entity of flame that arcs over and crashes into the targeted Adept, dealing a Mars-based attack with a power rating of 50. This ability consumes 6 of its user's PP.
- Beam: Used 41 out of 256 times, this is a Psynergy spell where the user shoots out a laser-like beam of fire, dealing a Mars-based attack with a power rating of 45 and a range of 3. This ability consumes 7 of its user's PP.
- Blast: Used 35 out of 256 times, this is a Psynergy spell that causes a large explosion of fire to discharge at the party's position, dealing a Mars-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
- Flare Wall: Used 29 out of 256 times, this is a Psynergy spell that generates a 2-stacked mass of fire that goes through multiple Adepts, dealing a Mars-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
- Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mars-based attack rather than a non-elemental attack.
- Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself.
When defeated, Kindle yields 228 EXP and 273 Coins, and the Kindle Djinni is added to your party's Djinn collection. If you fell it with an offensive Mercury Djinni like Sour, its rewards increase to 296 EXP and 354 Coins.
While you don't have any Mercury Adepts with which to properly use it, you can have two attacking Mercury Djinn at this point, Fog and Sour, and from them you can summon Nereid. Also very good at dealing damage to it is the Hurricane unleash of the Storm Brand found at Air's Rock. Kindle is located in a place quite far away from any exit, so you really should save before attempting to earn it.
When Set, it increases base HP by 8, base Attack by 5, and base Luck by 1.
When Kindle's battle effect is used, all currently active and alive Adepts get buffed with a 25% temporary increase to their respective attack ratings. This effect is identical to the battle ability of the Mars Djinni Forge found at the beginning of Golden Sun, and is twice as strong as the battle result of the High Impact/Demon Spear Psynergy (and is also attached to a Djinni rather than to the user's PP meter).
Up until Isaac's party joins Felix's party along with their returning Djinn, Kindle is the one Djinni that is High Impact doubled in effectiveness, and since High Impact is a Psynergy that is not available to any Adept until level 21 while this Djinni is acquired some time before that, this can be a valuable battle effect to players who incorporate buffing all party members' attack ratings in their battling approaches. Technically, this Djinni only gets better as the game progresses and party members' attack ratings increase. Using the mindset of buff-then-battle, this has the capacity to be very useful as an upgraded High Impact substitute on an Adept that does not have the spell (i.e. Jenna when in her mono-elemental Flame User class series), even when another Adept in the same party does have the spell (i.e. Sheba when in her mono-elemental Wind Seer class series). Note that attack-buffing effects like these stack with each other up until all Adepts have +50% attack rating modifiers. When Isaac's party joins later, they bring with them the identical Mars Djinni Forge, so now you have two Djinn whose effects are two High Impacts worth of attack buffing at once. Whether you find it useful for Adepts, with or without High Impact, to have one or both of these Djinn Set onto them ready for them to use is entirely up to you and whatever battling approach you deem worthy, though.
In Dark Dawn, Kindle is one of the Mars Djinn in Garet's possession when he fights alongside Matthew and Karis. The player cannot control when Kindle is used in this case, and the Attack boost it gives to Matthew and Karis does not make up for the damage they can deal with Psynergy and summoning. Although Kindle cannot be obtained again by the player after Garet leaves, Forge can, and it has the same ability as Kindle.
The manual to the North American version of The Lost Age incorrectly names this Djinni "Axel".