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Kirin

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SummonKirin
"A mystical beast cloaked in flame."
SummonIconKirin
Kirin is a Summon sequence of the Mars element. When two Djinn of the Mars Element are on standby, the Kirin Summon sequence can be activated. It resembles a humanoid on a flaming, two-headed four-horned canine dashing from a forest and charging through the opposition, followed by a wall of fire.

Kirin has a base Mars power of 60 and also does additional damage equivalent to 6% of the enemy’s maximum HP. Kirin is exactly the equivalent to two usages of the Mars summon sequence, with no actual bonus to put it ahead of Mars aside from using the equivalent of two Mars summons in one turn.

GSDDKirin

Kirin as it and its rider appear in Golden Sun: Dark Dawn.

Kirin is set to make a return appearance in Golden Sun: Dark Dawn, functioning as a Mars-aligned summon that require 2 Mars Djinn On Standby. Kirin, now depicted as a one-headed two-horned beast, is seen running down a volcanic mountain path, and it and its rider merge into a single ball of fire that rushes through the opposition with great speed.

Cultural AllusionsEdit

Origin: China/ Japan/ Korea

Kirin is the Japanese and Korean word for Qilin, a creature in Chinese mythology. It is a mythical dragon- or stag-like hooved, horned creature who often arrives in conjunction with the birth of a sage or king. It has been seen as a sign of good fortune and is often depicted as having fire all over its body.

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