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MarsDjinniGif
This is a list of all 18 Mars Djinn in Golden Sun and Golden Sun: The Lost Age. Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon Sequences.

Mars Djinn in Golden SunEdit

Name Statistics change when set Action when used in battle Location
Forge HP +10
Attack +2
Agility +2
Luck +2
Increases all currently active party members' Attack ratings by 25%. Fought and earned in Goma Cave. Earlier on, press an earth pillar right and up into a circular indentation in the ground so that later you can hop to Forge's elevated position.
Fever HP +8
Attack +3
Agility +2
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result, and there is a chance that the target will be afflicted with the Delusion status condition. Acquired in Imil Falls Cave, which is reached by sliding a snowman at the top of the town to the left so that it falls onto an ice river, providing a necessary bump for when you slide along the ice river towards the cave.
Corona HP +12
PP +3
Defense +3
Luck +1
Increases all currently active party members' Defense ratings by 25%. Fought and earned by random overworld monster encounter in Angara, at the contained end of a vertical stretch of land parallel to the Mogall Forest region and north of Xian.
Scorch HP +8
Attack +3
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result, and there is a chance that the target will be afflicted with the Stun status condition. Acquired in Kalay Tunnel, near where you enter the tunnel from the entrance obscured by a movable statue at the upper right end of the town of Kalay. Inside, push the statue left to cork up the falling water and drain the lake, letting you climb to Scorch.
Ember HP +9
PP +4
Defense +2
Agility +2
Restores all currently active party members' PP meters by 7% of their respective maximum PP meters. Acquired in the upper-right of the main screen of the town of Tolbi. From the bottom entrance, go right and up and cast Growth on a plant, then climb up and cast Frost on the puddle. Reenter through the town's bottom entrance and use the ice pillar to hop to Ember.
Flash HP +14
PP +3
Defense +2
Decreases all damage done to all party members by 90% for the current turn. Acts with increased priority. Fought and earned in the second, later screen of Suhalla Desert. Before the part where you climb off the rocky terrain onto the sand below, cast the Reveal Psynergy to the left of that and hop across an otherwise invisible earth pillar, which brings you to where Flash is.
Torch HP +9
Attack +3
Luck +1
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 30 damage points added to the result; when the attack hits, there is a chance that 50% of the target's Defense rating will be ignored. Acquired on a rooftop to the upper left of the town of Lalivero. It is reached by entering the weapon and armor shop to the lower right, climbing the ladder, jumping onto the wall that comprises the town's perimeter, and walking along the wall's perimeter counter-clockwise until you can jump onto the roofs of Torch's building.

Mars Djinn in The Lost AgeEdit

Name Statistics change when set Action when used in battle Location
Cannon (Djinni) HP +10
Attack +3
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result. Fought and earned in the Dehkan Plateau. As the dungeon is progressed through, Cannon appears to be chased by you and always escapes, but it can finally be reached in a room where it would hop away from you across two different kind of pillars. Use the Pound Psynergy on the left pillar, then engage it.
Spark HP +11
PP +6
Targeted downed ally has a 60% chance to be revived and their HP restored to 60% of their maximum HP meter. Acquired in the upper screen of the town Mikasalla. Its area is reached by using the Scoop Psynergy in the center of a tiny ranch in the southwestern part of the village and climbing down the revealed ladder into an underground cave trail that will lead you to Spark.
Kindle HP +8
Attack +5
Luck +1
Increases all currently active party members' Attack ratings by 25%. Fought and earned in Gondowan Cliffs. It is reachable just southeast of a tightrope one uses to cross a large gap with a river below.
Char HP +9
Attack +2
Agility +2
Luck +1
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result, and there is a chance that the target will be afflicted with the Stun status condition. Acquired in a cutscene that triggers in Madra after presenting the Healing Fungus item found in Gondowan Cliffs (with the help of Piers' Frost Psynergy) to the elderly couple living in a two-story house.
Coal HP +11
PP +3
Agility +3
Increases all currently active party members' Agility ratings up to 100%, the maximum possible modifier value Agility can be raised up to. Acquired in a cutscene that triggers in Izumo after presenting the Dancing Idol item found in Gaia Rock to Uzume. This can only be done after the Serpent boss in Gaia Rock is defeated.
Reflux HP +9
Defense +3
Luck +2
If the user is damaged by an enemy's offense during this turn, the user automatically counter-attacks the offender with a Mars-aligned attack equal in power to the user's normal physical attack. Acts with increased priority. Fought and earned in Tundaria Tower, in a sliding ice room you can drop down into at one point. From where you drop into, slide left, up, right, up, left, down, right, up, and right to bump into and reach Reflux.
Core HP +8
Attack +4
Defense +2
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 40 damage points added to the result; when the attack hits, there is a chance that 50% of the target's Defense rating will be ignored. Fought and earned by random overworld monster encounter in a central region in Atteka geographically west of Contigo, but the area is separated from Contigo by a river; you reach the area by docking on the continent's western beach and traveling inland from there.
Tinder HP +12
PP +5
Targeted downed ally has a 100% chance to be revived and their HP meter is fully restored to 100% of their maximum HP meter. Acquired in Hesperia Settlement in the far western region of Hesperia. From the top of the location where there is a wooden crate, push it off the left opening of the fence, then Move it right two spaces so that you can hop onto it to climb onto the ladders built into the wall that let you climb to Tinder's position.
Shine HP +9
Attack +3
Defense +3
Agility +2
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result. Then, each enemy (not just the target affected by the attack) has a chance of being afflicted with the Delusion status condition. Acquired in Contigo, where it is hiding in a hollow tree stump to the upper left of the town area. Use the Force Psynergy on the stump to make the Djinni appear and be collectible; The Orb of Force item that bestows the Psynergy comes with Isaac's party when they join, but only if the game is enhanced with Password data transfer from a Clear Data file from the first Golden Sun where the Orb of Force was optionally found to begin with. Without the Orb of Force, this Djinni is impossible to attain.
Fury HP +12
PP +4
Deals a Mars-aligned physical attack equal in power to the user's normal physical attack with an additional 70 damage points added to the result, and there is a chance that the target will be afflicted with the Haunt status condition. Fought and earned in Magma Rock, at the left end of a hallway in the second floor. It is only reachable while the magma level for that floor is lowered.
Fugue HP +11
PP +4
Defense +2
Deals a Mars-aligned attack with a power rating of 19 to each of every enemy's PP meter. Fought and earned in Mars Lighthouse. Only accessible after Mars Lighthouse is "turned on" following the boss battle with the Flame Dragons, for then the rightmost door of the Lighthouse's "main lobby" that leads to Fugue is no longer blocked by impassable ice.


ExtraMarsDjinni

Missing a Mars Djinni from the first game? One can be found again here in Magma Rock.

In addition, one Mars Djinni can be found in an extra location in The Lost Age depending on whether you're not in possession of one or more of the original Golden Sun's Mars Djinn. If Isaac's party joins Felix's party after the reunion not carrying all seven of the first game's Mars Djinn, then one of the missing Mars Djinn will be available to collect in the pictured area in the interior of the Magma Rock dungeon, near one of the lava "floodgates". This can essentially be viewed as a "last chance" or "make-up" Mars Djinni for if you're playing The Lost Age without cross-game data transfer or with data-transfer from a completed Golden Sun game file in which the party did not collect all seven of the original Mars Djinn.

Mars Djinn of note Edit

  • Scorch and Char share moderately strong bonus damage ratings and the chance to inflict the strong and useful Stun status condition. Since there are no Mars Djinn that have damage multipliers, these are generally considered the best offensive Mars Djinn to use.
  • Fury, on the other hand, has the highest added damage value of offensive Mars Djinn, but this can be considered balanced out by its chance to inflict the Haunt status condition, which is far less reliably beneficial.
  • Core is the better of the two Djinn (the other being Torch) that have a chance to ignore half of an enemy's Defense when calculating damage, making it occasionally strong against late-game enemies, particularly ones with high Defense ratings that blunt other types of physical attacks otherwise.
  • Forge and Kindle share the only effect the party has that is equivalent to two stacked-up uses of the High Impact Psynergy at once.
  • Corona and its identical counterpart the Venus Djinni Iron share the only effect the party has that is equivalent to two stacked-up uses of the Protect Psynergy at once.
  • Flash is widely regarded as one of the best Djinn and best defensive effects in the series, reliably and swiftly ensuring that the damage the whole party would take this turn is reduced to practically nothing. It is so popular that even lesser versions of the same effect - the Mercury Djinni Shade and the Venus Djinni Granite - are often used as well, to complement Flash or otherwise.
  • Coal and its identical counterpart the Jupiter Djinni Zephyr share the only effect the party has to increase their Agility ratings by +100%, counting as doubling their Agility in most cases.
  • Tinder, among the various Djinn that revive single targeted Adepts at a time, is the one such Djinni that is indeed equivalent to the concept of a PP-free Revive Psynergy without any additional strings attached; there is no chance for Tinder to fail to revive the target, and the target's HP meter is fully restored to 100%.


Golden Sun: FlintGraniteQuartzVineSapGroundBane
The Lost Age: EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal
Dark Dawn: BarkBrickGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetIvyHemlock

Mars

Golden Sun: ForgeFeverCoronaScorchEmberFlashTorch
The Lost Age: CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue
Dark Dawn: CinderLavaBrandGlareWrathChiliGlowStokePepperSizzleFlareAurora
Golden Sun: GustBreezeZephyrSmogKiteSquallLuff
The Lost Age: BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Dark Dawn: JoltVortexDoldrumSiroccoWispPuffFleetSwiftSimoom
Golden Sun: FizzSleetMistSpritzHailTonicDew
The Lost Age: FogSourSpringShadeChillSteamRimeGelEddyBalmSerac
Dark Dawn: SurgeMellowClawDewdropTorrentCoralSpoutTeardropPincerFoamGeyserShell
Monster Lines in the Golden Sun series
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDemonDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyMushroomOrcPhoenixPixiePunch AntRatRat SoldierRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchinVerminWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single monsters
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimicVenus Djinni

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