This is a list of all Djinn in chronological order and how the player would normally acquire all 72 throughout both Golden Sun and its sequel.
(F) means that the Djinni in question must be fought to be gained.
(M) means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age via password or Game Link Cable. No specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element.
There are an additional 44 Djinn in The Lost Age. For all 72 to be acquired by the end of the second installment, at least 6 of each element of Djinn in Golden Sun must be with the party at endgame, and any level of password or link cable transfer is required. Doing so allows the player to enter an optional dungeon.
Any and all transferred Djinn from the first installment, after Isaac's party joins Felix's. All ideal totals from here on are based on a transfer of all 28 Golden Sun Djinn.
*This assumes the player would collect Sour before going through the rest of Yampi Desert.
**Because this portion of the game is non-linear and can be done in basically any order, the order in which the player finds these Djinn can vary.
For more detailed information on an individual Djinni's stat boosts, unleash affects or specific walk-through on how to acquire them, see the Djinni's individual page.
As in The Lost Age, there are a total of 72 Djinn. Some of the Djinn from the first two games appear, along with some new ones. All Djinn now have a distinct look, and almost half of them are permanently missable[PM].
However, many of the PM's are still attainable if one uses the Endless Wall glitch. Only Brick, Chasm, and Pincer cannot be attained through this glitch.
These Djinn are obtainable only for the first part of the game as temporary Djinn when Issac and Garet are in your party as NPCs. Certain ones remain set to Isaac and Garet and can only be used at their discretion.
Fury (Te Rya, cast Fireball on the torch near a sheep)[PM]
Dewdrop (Teppe Ruins, the pond near the entrance cast fireball on the Djinni, go in the house and give him a Stick, which is bought in Te Rya, then follow him and he will fish it out)[PM]
Foam (world map, southwest of Tonfon, under some mountains)
Flare (inside Burning Island Cave, solve a puzzle, requires Thermal)
Simoom (southern part of the world map, on the biggest island among a cluster of islands)
Fugue (in Champa camp, hanging on a tree,requires Slap)
Lull (Otka Sea Island, ride a tornado that's floating around Yamata)
Ivy (Passaj, find a rag on a table of a house and give it to the woman in a bed at the inn, then go back to where the rag was found, talk to the man on the right and take him to the room right before the elevator. On the wall to the far left there is a big Zol block. Examine it, and after a short sequence the djinn will be yours.)
Hemlock (Yamata Ruins, complete the psynergy puzzle, requires Search)
Aurora (The Venus section of the Apollo Sanctum Gate)