Mogall Forest
From Golden Sun Universe
Mogall Forest is a dungeon-style location in eastern Angara in Golden Sun. It is located below Fuchin Temple, and entering through the north end and exiting through the south end is a mandatory portion of your quest. An often overlooked fact is that Mogall Forest was orignally the Mogall Prarie (as seen on a sign upon entering the forest.) As Laurel explains after Tret is healed, the Prarie grew into a Forest due to Psynergy stones. The monks at Fuchin Temple also say that the forest grew from the Prarie in a single night. It is somewhat of a maze, but you can get through it more easily if you use the Force Psynergy on every stump you come across to cause Apes to appear. Some are orange apes and will battle you, while others are green apes that will run away and inadvertently lead you down the correct path. The Venus Djinni Quartz can be battled and collected here, and at the end of the area is the boss Killer Ape.
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[edit] Walkthrough
As soon as you enter, you'll see a green Ape monster jump into a hollow stump. You can use Force on it to scare the monster out, and following the advice you received, the monster will run down a path. Follow it; this path is the only one that won't cause you to get stuck in a loop. If you lose it, the first one goes down through two maps. In this map, there are a few stumps. When you hit the wrong one, an Ape will jump out, angered, and attack. Defeat these if it should occur. In here are also many of the rolling logs on land, similar to those in Kolima Forest. Push the vertical log right, then push the horizontal one south. Walk along the newly opened path to get on the right side of the vertical log and push it all the way to the left again. Before going on, grab the Nut in the tree near this point with Catch. Now, approach the horizontal log from the south and roll it to the north, into the water. Jump across and hit the stump on this side of the water with Force. The ape will jump out and run down the right path. Walk two maps more into another area with 4 paths leading out of each side. Hit the left stump with Force to scare the Ape down the southern path. Follow it for two maps into another wide area.
Here, walk to the right side near a rolling horizontal log; its movement is blocked by a rock. Use Move on the rock to push it backwards. Now you can roll the log away and go through the newly opened route. down here are two logs, one horizontal (blocking your progress) and one vertical. Roll the horizontal one south, then go behind the vertical one and roll it to the left. Go south and turn to the left to see a Venus Djinni. Fight it and defeat it to gain Quartz. If it succeeds in running away, leave through the same path you entered and try again. Once you've obtained it, roll the horizontal log all the way north and then move the Vertical one left into the water. Jump across and use Force to move the ape into the stump on the left side of the map. Walk all the way back up to where you entered from, then go down the bridge. Walk to the left and hit this stump with Force to make the ape scurry down the left path. Two maps to the left and you'll wind up at a 4 way split with three stumps in it. Hit the center one to send the ape running again to the south. This time, it's just one map.
Move to the left down a bridge until you see another vertical log blocked by a stone. Use the same tactic as before, Move the stone out of the log's way. Jump across and Force the ape into the southern stump. Jump back and go south along the leftmost path until you reach the logs. Push the vertical log one to the right, then push the horizontal one south. Walk left, then down the path until you come to a different vertical log; roll it into the water and jump across to get to the southern stump. Force the ape down the southern path. Go one map down after it, then save. Ignore the stump here and keep moving south. As you attempt to pass, you'll be attacked. This starts the Boss fight against the Killer Ape. Winning this earns the Douse Drop, and allows you to leave off the bottom of the screen back onto the overworld map.
[edit] Enemies
| Bestiary of Mogall Forest | |||||||
| Monster Name | HP | ATK | DEF | AGI | EXP | Coins | Drops |
| Ape | 290 | 128 | 29 | 49 | 96 | 160 | |
| Bone Fighter | 122 | 131 | 35 | 52 | 51 | 63 | |
| Death Head | 128 | 130 | 31 | 47 | 55 | 73 | |
| Dirge | 91 | 122 | 32 | 60 | 47 | 61 | |
| Mole | 96 | 119 | 22 | 36 | 39 | 60 | |
| Spirit | 116 | 114 | 30 | 48 | 49 | 67 | |
| Venus Djinni (Quartz) (unique) | 349 | 127 | 28 | 76 | 172 | 201 | N/A |
| Killer Ape (boss) | 1000 | 156 | 49 | 94 | 460 | 1500 | |
Notice: Apes are not battled as random encounters. Instead, they are found hiding in hollow stumps throughout Mogall Forest. When Force is cast on one of these stumps, either a green or an orange Ape will appear. Green Apes run away, leading players to the southern end of the forest. Orange Apes engage the party in battle.
[edit] Items
Apple - In a "hidden" room that the green Apes do not lead to.
Nut - Atop a tree, use Catch to get it.
Elven Shirt - In a "hidden" room that the green Apes do not lead to.
[edit] Djinn
Quartz - At the end of a small log-rolling puzzle. Must be fought to join.
| Dungeons in Golden Sun | |
|---|---|
| Sol Sanctum • Goma Cave • Kolima Forest • Tret Tree • Bilibin Cave • Mercury Lighthouse • Fuchin Falls Cave • Mogall Forest • Altin Peak • Lamakan Desert • Vale Cave • Vault Cave • Altmiller Cave • Gondowan Cave • Lunpa Fortress • Suhalla Desert • Suhalla Gate • Babi Lighthouse • Tunnel Ruins • Venus Lighthouse • Crossbone Isle | |
| Dungeons in Golden Sun: The Lost Age | |
| Kandorean Temple • Shrine of the Sea God • Dehkan Plateau • Yampi Desert • Alhafran Cave • Air's Rock • Madra Catacombs • Gondowan Cliffs • Kibombo Mountains • Gabomba Statue • Gabomba Catacombs • Lemurian Ship • Taopo Swamp • Aqua Rock • Tundaria Tower • Gaia Rock • Izumo Ruins • Ankohl Ruins • Shaman Village Cave • Jupiter Lighthouse • Magma Rock • Mars Lighthouse • Yampi Desert Cave • Treasure Isle • Islet Cave • Anemos Inner Sanctum | |


