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UtilityParch

Parch effectively removes a select few "ponds" located throughout Weyard's dungeon-style locations.

Parch Parch is a Mercury - Mars class Utility Psynergy introduced in Golden Sun: The Lost Age that costs 2 Psynergy Points. It is learned by Piers when the party reaches the end of the Aqua Rock dungeon and interacts with the magic tablet there. Piers can use Parch to "Evaporate standing water." This effectively remove small bodies of water within dungeon-style environments. Like most Utility Psynergies, Parch is required to complete the game, particularly to enter Tundaria Tower. It is also needed to get to the Ulysses and Coatlicue summon tablets, as well as obtaining the Mercury Djinni Steam.

Strangely enough, using Parch while on shallow water or near a river in the overworld map will yield an effect that indicates it evaporating water, but it has no actual effect.

This returns in Dark Dawn. Instead of being Mercury, it is a Mars Psynergy. It is learned by equipping the Sand Prince by defeating the Sand Prince in Ayuthay. It has been renamed to Arid Heat. There are two more levels as well, Arid Blast and Arid Scorch. It can only be used on small puddles of water (like Frost).


GBA Utility Psynergy
.
Golden Sun
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AvoidCarryCatchCloakDouseForce
FrostGaleGrowthHaltLiftMind Read
MoveRetreatRevealWhirlwind
The Lost Age
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BlazeBurstCycloneGrindHoverLash
ParchPoundSandScoopTeleportTremor
Restorative
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Elemental
Power
Elemental
Phys. Attack
Support
.
Utility
AvoidCloakDouseFrostLiftParch
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