The class series, when at its highest stage of Acrobat and compared to the other series at their highest respective stages, has high HP, good Agility, and average Attack, but lower Defense and very low PP. The series has a high Luck rating. Noteworthy Psynergy from an endgame perspective includes Sabre Dance, Backstab, and Avoid, and the heaviest area-of-effect Psynergy it has are Frost Card and Fiery Juggle. Average stats from an endgame perspective are 145% (150% if you don't factor in Luck).
|Class must be Punchinello or higher.|
The secondary targets of Fire Breath will receive far less damage than they would with Mars Psynergy of similar power.
While the PP pool leaves a bit to be desired and the attack and defense stats do not turn many heads either, the "card" damage series of Psynergy gives an Adept 4 decent multi-target attacks of four different elements, and the Juggle series is a potent ability from day one. Fortunately, these abilities will not drain the lacking PP pool TOO fast, though long drawn out battles will strain it, and in the earlier portions of the game, the weak PP pool is even more glaring. The decent agility stat ensures that the Pierrot will be able to get his or her attacks off fairly quickly, though there are several classes which have better numbers.
With a good array of multi-target abilities, the Pierrot series is much better for ordinary fights.
However, like all Item Dependent classes, specializing an Adept into the Pierrot Class can leave an awkward number of Djinn floating around.