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Shaman village cave

Shaman Village, nestled away in the heart of Hesperia, can only accessed by navigating through Shaman Village Cave.

Shaman Village is a settlement in the center of Hesperia, surrounded by mountains and reachable only by travelling through the Shaman Village Cave in The Lost Age. The town is connected to the dungeon-style location Trial Road, which acts as a similar style of "competition dungeon" to Golden Sun's Colosso.

Description[]

When Felix and his party first enter Shaman Village, the townsfolk are initially extremely hostile, locking most of their buildings to keep the party out. The villagers that can be reached will all refuse to talk to Felix, though Sheba can read their minds. This is due to a long-standing fear of outsiders, brought about by a brutal attack that Shaman Village had once suffered at the hands of foreigners. The only person who readily talks to Felix, albeit still in a very hostile manner, is the Chief of the village, Moapa.

Shaman village

The architecture in Shaman Village resembles that of Native American settlements.

This hostility is such that even after returning the Shaman's Rod to him, he refuses to accept the party and instead challenges Felix and company to a grueling battle atop Trial Road. When Felix's party wins, they receive the Hover Jade, which is necessary to explore Jupiter Lighthouse. It is only then that the townsfolk start to accept the party, and the town begins to open up, although some villagers still bear significant grudges against the party, labeling them with names such as "lousy Contigo nobodies".

As a town, Shaman Village is set in a rocky canyon within a mountain range. Because of this, the village is not very level, and all of the permanent buildings have more than one story and multiple exits. There are also many tents that resemble the real-world Native American Tipi. A river runs through the centre of the village. Behind the village is the track known as Trial Road, which leads up the mountain to an historical arena. This arena is heavily featured in local legends, as it was the site of the final duel between Yegelos and Hoabna, which concluded the ancient war between their nations (Atteka and Hesperia respectively).

Also worthy of note is that one of the game's Fortune Tellers resides in Shaman Village. Unlike the one in Naribwe, he will only point out the next objective relevant to the plot, making him much less useful than his counterpart. He is found to the right of the main settlement.

Vendors[]

Shaman Village's inn is the first structured building you see as you enter the town, and costs 20 coins per Adept. It is open even when other buildings are closed off and everyone is silent to you.

Shops of Shaman Village
Weapons
Item Class Cost Effect
Artifacts
Silver Blade Silver Blade Long Sword 12000 Attack +108, Unleashes Aqua Sock
Crystal Rod Crystal Rod Staff 13400 Attack +106, Unleashes Drown
Armor
Item Class Cost Effect
Artifacts
Magical Cassock Magical Cassock Robe 9000 Defense +39, PP recovery +2
Items
Item Class Cost Effect
Herb Herb Consumable Item 10 Restores 50 HP to one Adept
Nut Nut Consumable Item 200 Restores 200 HP to one Adept
Antidote Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir Elixir Consumable Item 30 Removes Stun, Sleep, and Delusion from one Adept
Sacred Feather Sacred Feather Consumable Item 70 Temporarily lowers monster encounter rate
Artifacts
Potion Potion Consumable Item 1000 Restores all HP to one Adept
Psy Crystal Psy Crystal Consumable Item 1500 Restores all PP to one Adept

Collectibles[]

When the town is first entered, most of the buildings are closed, allowing you to only collect these items:

Elixir Elixir: In a white jar in the lower floor of the inn.
Hard Nut Hard Nut: In the chest near the entrance to Trial Road.
Spirit Gloves2 Spirit Gloves: In the chest visible to the upper left of the main town area, reached by exiting the Inn's lower entrance and using Growth.
Weasels Claw Weasel's Claw: In right barrel in the lower floor of Moapa's house. Growth.

After completing Trial Road, the town updates, and all the closed buildings are open, allowing access to these further items:

Jupiter djinn

Aroma: In the area around the fortuneteller's hut. Reached by approaching the earth pillar from the bottom (which is reached through the rightmost structure in town after Trial Road) and Moving it left, then crossing the earth pillar from left to right (this is reached through Moapa's house).

Lucky Medal Lucky Medal: In the jar just outside the door on the second floor of the rightmost structure.
Lucky Pepper Lucky Pepper: In a jar in the fortune teller's hut.

Background and story[]

The people of Shaman's Village have a long-standing dislike of all outsiders (although the village has an open inn). This is, according to the inhabitants of Hesperia Settlement due to a brutal massacre the people of Shaman's Village suffered at the hands of foreigners long ago. The only outsiders they trust are their allies of Atteka, namely the people of Contigo.

The reason for this is that long ago, the two continents of Atteka and Hesperia were engaged in a lengthy war. Eventually, to resolve this great conflict, two heroes were chosen to represent their respective continents. Atteka chose Yegelos while Hesperia sent Hoabna. These two dueled each other atop the mountain that is home to the current-day Trial Road, with Hoabna emerging as the victor. Eventually, the two founded a great lasting peace, and as a sign of mutual friendship, the respective nation's two precious treasures, the Shaman's Rod and Hover Jade, were exchanged. Along with this, a legend was formed, saying that whoever returned the Shaman's Rod to Hesperia would be a new hero. Eventually, as time passed, the foresight of the Jupiter Adepts of Contigo lead to the Shaman's Rod being passed on to the merchant, Hammet, and eventually to Ivan. Hammet was unable to find Shaman's Village, and was thus forced to leave the task of returning the Rod to Isaac's group. They fail in this task, however, as the Rod is taken from them atop Venus Lighthouse, where it falls into the hands of another Jupiter Adept, Sheba. Eventually, after traversing much of Weyard, Felix's party arrive in Shaman's Village with the Rod and fulfill the legend, but only after proving their worth in a duel against Moapa, the current-day Shaman Village chief, atop Trial Road, as Haobna and Yegelos had once done.

Cultural References[]

The Shaman Village is reminiscent of the Native American tribes of North America before the arrival of the Europeans. The Inn and other buildings are reminiscent of the Pueblo people who dwelt in the modern day southwest United States.

Trivia[]

The Retreat Psynergy, usually ineffective in towns, can be used in Shaman Village. It has the usual effect of returning the player to the last entrance used (either the town's main gate or the Trial Road entrances).

Towns and villages in Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Towns and villages in Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Towns and villages in Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolimaHarun VillageYamata CityTonfonChampa CampChampa
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