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Golden Sun Universe

Swordsman (Mars) class series

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The Swordsman (Mars) class series is a class series available to the Mars Adepts Garet and Jenna, and to a lesser extent, the Mercury Adepts Piers and Mia. Both kinds of Adepts require Mercury and Mars Djinn in order to attain this class, though with an emphasis on Mercury for the Mars Adepts and Mars for the Mercury Adepts.

This class is very similar to the Swordsman (Venus) class series, with which it shares the names of its first three classes (Swordsman, Defender, and Cavalier), as well as the statistical shifts. The two class series differ slightly in Psynergy.

The class series, when at its highest stage of Radiant and compared to the other series at their highest respective stages, has high HP, good Attack, and stronger Defense, but below average Agility and PP - the Protector of the Swordsman (Venus) class series is the same in all of these areas. Both series' luck ratings are high. Noteworthy Psynergy from an endgame perspective includes Plume Edge, Pure Wish, Guard/Protect (contrast this with the Venus series' Revive), Pure Ply, Cure Poison, Break, and Avoid, and the heaviest area-of-effect Psynergy it has is Fiery Blast (contrast with the Venus variation's Nettle). Average stats from an endgame perspective are 145% (150% if you don't factor in Luck).

Statistical InfluenceEdit

Swordsman (Mars) class series
Class Name Djinn HP PP ATK DEF AGI LCK
Mars Adepts Mercury Adepts
Swordsman (Mars) 1 Star mercury unavailable 100% 90% 110% 110% 90% 120%
Defender (Mars) 2-3 Star mercury unavailable 120% 100% 120% 120% 100% 120%
Cavalier (Mars) 4-5 Star mercury 6 Star mars 140% 110% 130% 130% 110% 120%
Luminier 6 Star mercury, 1 Star mars 7 Star mars, 1 Star mercury 170% 120% 140% 140% 120% 120%
Radiant 7 Star mercury, 2 Star mars unavailable 190% 130% 150% 150% 130% 120%

Psynergy SetupEdit

Psynergy
Lvl Psynergy PP Range Power
1 Star mercury Ply 4 Range 1
Class must be Defender or higher.
2 Star mars Blast 5 Range 3 25
3 Star mars Guard 3 Range 1
5 Star mercury Cure Poison 2 Range 1
6 Star mercury Avoid 5 Range 1
Class must be Defender or higher.
8 Star mercury Wish 9 Range all
Class must be Cavalier or higher.
10 Star mars Mad Blast 9 Range 3 50
11 Star mercury Cutting Edge 5 Range 1 ATK+32
→Plume Edge at Luminier class 15 Range 1 gr ATK+80
13 Star mercury Restore 3 Range 1
15 Star mars Protect 5 Range all
16 Star mercury Ply Well 8 Range 1
Class must be Defender or higher.
22 Star mercury Wish Well 13 Range all
Class must be Cavalier or higher.
28 Star mars Fiery Blast 19 Range 5 110
30 Star mercury Break 5 Range all
34 Star mercury Pure Ply 12 Range 1
Class must be Defender or higher.
46 Star mercury Pure Wish 20 Range all
Class must be Cavalier or higher.

AnalysisEdit

The Swordsman class series is basically a tougher version of the Water Seer class series, with an even more bare bones offensive Psynergy lineup. However, the PP pool is not going to last long under pressure, and the Wish spells will quickly drain it.

However, one notable perk of the class is the Cutting Edge spell, which will make quick work of Saturos on the Mercury Lighthouse, and any other Mars-aligned monster. With the first Golden Sun featuring not one but two deserts packed with Mars-aligned enemies, Cutting Edge is often a valuable offensive tool. In The Lost Age, the Swordsman class is generally much less useful due to far fewer enemies being vulnerable to Mercury damage.

If you like the Swordsman classes, you will probably be better off bumping the Adept(s) in question into the Dragoon series as quickly as possible, which combines the two variations on the class and provides much stronger stat boosts.

Mono-elemental:
Dual-elemental:
.
Tri-Elemental:
Item-Dependent:

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