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Whiplash

The namesake Psynergy of the Tamer class, Whiplash.

The Tamer class series is a special class series that is only attainable when the Trainer's Whip is equipped to any character. Consequently, this is one of only three class series that can be learned by any Adept. This class also features at least one Psynergy from every element as well the only nonelemental attack Psynergies.

The class series, when at its highest stage of Beast Lord and compared to the other series at their highest respective stages, has high HP, good Attack, and stronger Defense, but very low Agility (tying with the Angel and being higher only than the Hero) and the lowest PP rating of all classes. The series has a low Luck rating, tying with the Master and being higher only than the Chaos Lord. Noteworthy Psynergy from an endgame perspective includes Phoenix (equivalent to Revive), Manticore (exactly in between Cool Aura and Pure Wish), Ghost Soldier, Whiplash, Impact/High Impact, and Cure Poison, and the heaviest area-of-effect Psynergy it has is technically Fire Dragon. Average stats from an endgame perspective are 132% (144% if you don't factor in Luck).

Statistical InfluenceEdit

Tamer class series
Class Name Djinn HP PP ATK DEF AGI LCK
Venus Adepts Mars Adepts
Jupiter Adepts Mercury Adepts
Tamer none none 100% 70% 110% 120% 90% 70%
none none
Trainer 1 Star mars, 1 Star jupiter, 1 Star mercury 1 Star venus, 1 Star jupiter, 1 Star mercury 130% 90% 120% 130% 100% 70%
1 Star venus, 1 Star mars, 1 Star mercury 1 Star venus, 1 Star mars, 1 Star jupiter
Beastkeeper 2 Star mars, 2 Star jupiter, 2 Star mercury 2 Star venus, 2 Star jupiter, 2 Star mercury 160% 100% 140% 140% 110% 70%
2 Star venus, 2 Star mars, 2 Star mercury 2 Star venus, 2 Star mars, 2 Star jupiter
Beast Lord 3 Star mars, 3 Star jupiter, 3 Star mercury 3 Star venus, 3 Star jupiter, 3 Star mercury 190% 110% 150% 150% 120% 70%
3 Star venus, 3 Star mars, 3 Star mercury 3 Star venus, 3 Star mars, 3 Star jupiter

Psynergy SetupEdit

The Tamer Class series is unique in that nearly all the Psynergy will change upon a change in class within this series. Thus, it is more convenient to think of the Psynergy in sets rather than series. However, all four classes in this series learn the Impact Psynergy series, Cure Poison, Restore, and Whiplash.

TamerEdit

Psynergy
Lvl Psynergy PP Range Power
1 Star none Wild Wolf 3 Range 1 ATK+30
5 Star mercury Cure Poison 2 Range 1
6 Star jupiter Impact 7 Range 1
10 Star jupiter Whiplash 6 Range 1 ATK*1.4
10 Star mars Salamander 7 Range 3 45
13 Star mercury Restore 3 Range 1
20 Star jupiter Emu 10 Range 1 ATK+75
22 Star jupiter High Impact 12 Range all
45 Star none Roc 22 Range 1 ATK+140

TrainerEdit

Psynergy
Lvl Psynergy PP Range Power
1 Star none Orc 3 Range 1 ATK+35
5 Star mercury Cure Poison 2 Range 1
6 Star jupiter Impact 7 Range 1
7 Star mercury Pixie 5 Range 1
10 Star jupiter Whiplash 6 Range 1 ATK*1.4
10 Star mars Cerberus 7 Range 3 50
13 Star mercury Restore 3 Range 1
20 Star jupiter Harpy 10 Range 1 ATK+80
22 Star jupiter High Impact 12 Range all
32 Star mars Wyvern 17 Range 5 120
45 Star venus Grand Golem 22 Range 1 ATK+150

BeastkeeperEdit

Psynergy
Lvl Psynergy PP Range Power
1 Star venus Dinox 3 Range 1 ATK+40
5 Star mercury Cure Poison 2 Range 1
6 Star jupiter Impact 7 Range 1
7 Star mercury Faery 5 Range 1
10 Star jupiter Whiplash 6 Range 1 ATK*1.4
10 Star mars Chimera 7 Range 3 55
13 Star mercury Restore 3 Range 1
15 Star mercury Elder Wood 14 Range all
20 Star jupiter Gryphon 10 Range 1 ATK+85
22 Star jupiter High Impact 12 Range all
28 Star venus Lich 10 Range 1
32 Star mercury Blue Dragon 17 Range 5 130
45 Star venus Living Armor 17 Range 1 ATK+130

Beast LordEdit

Psynergy
Lvl Psynergy PP Range Power
1 Star venus Troll 3 Range 1 ATK+45
5 Star mercury Cure Poison 2 Range 1
6 Star jupiter Impact 7 Range 1
7 Star mercury Weird Nymph 5 Range 1
10 Star jupiter Whiplash 6 Range 1 ATK*1.4
10 Star mars Macetail 7 Range 3 70
13 Star mercury Restore 3 Range 1
15 Star mercury Estre Wood 14 Range all
20 Star venus Minotaur 10 Range 1 ATK+90
22 Star jupiter High Impact 12 Range all
24 Star mercury Succubus 9 Range 1
28 Star mars Phoenix 10 Range 1
32 Star mars Fire Dragon 17 Range 5 140
38 Star mars Manticore 18 Range all
45 Star jupiter Ghost Soldier 22 Range 1 ATK+170

With all steps of the series, ranged Psynergy will do noticeably less damage to secondary targets than comparable Psynergy of most other classes, much like the Monster Skills used by the summoned monsters.

AnalysisEdit

Statistically, the Tamer leaves a bit to be desired: Sub-par agility with the dubious misfortune of having a below-average PP pool and low Luck is not a good sign. However, the Beast Lord has a pretty good Attack stat, and also fortuitous is the fact that the mainline damage Psynergy abilities (namely, the beast summons) draw from the attack stat, so the PP pool might go a little farther than it would otherwise.

A notable thing to say about the Beastkeeper class is that Djinni-wise, it is interesting to keep the trainer in the latter class. The big advantage consists of having very stable and good psynergy, while being able to use multiple Djinn with a low stat reduction. The overall stat loss you suffer (compared to the Beast Lord) can be neglected, thanks to HP and Defense raising equipment, stat Boosters and a more stable movepool and statistics after or before using Djinni.

Very specific information about the Beastkeeper class:

The Gryphon ability is the only one that can double the attack of a character when performed. On the top of that, the multiple healing psynergy Elder Wood can be a much better Wish Well for a lesser cost, thanks to the Triton's Ward. The equipment improves Mercury Resistance and Psynergy Powers, making it overall perfect for long battles, especially if equiped with a crown of Glory. You won't regret using the Blue dragon at all for a multi-area effect, instead of the fire Dragon due to the enemies their lower mercury resistance in general.

The Tamer classes themselves in general are noteworthy for their single target attack Psynergies, making them better for boss fights. In addition, the low agility can allow a Tamer to be used like a Paladin (heal during the end of the turn). Despite the low PP pool, the wide range of psynergy available to the Tamer makes it a very flexible class.

However, like all Item Dependent classes, specializing an Adept into the Tamer Class will leave an awkward number of Djinn floating around, which can be used to your advantage if you read the explanation about the Beast class above. Using the duplication glitch at Trial Road to create multiple copies of the class-changing items or making use of the extra Djinn to create tri-elemental classes like the Jupiter Adept version of Ninja are other ways to alleviate this issue.

Mono-elemental:
Dual-elemental:
.
Tri-Elemental:
Item-Dependent:
Dark MagePierrotTamer